Project Zomboid

Project Zomboid

96 ratings
Livestock zones expanded
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306.174 KB
26 Feb @ 12:55pm
20 Aug @ 10:12pm
10 Change Notes ( view )

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Livestock zones expanded

Description
Designation animal zones UI, actions, animals info and more.

Build 42 only.

This mod is wip, expect some bugs.

It's safe to add and remove from existing games. The mod stores zone icons in moddata, so it is advisable to remove the changed zones before uninstalling the mod, but this is not required.

Features:
  • new interface for designating animal zones
  • new animals interface
  • easy access animal actions, pet animals from interface window
  • more stats details

Planned:
  • better tooltips
  • more actions
  • animal info window rework
  • animal moodle
  • animal world icons

Know issues:
  • new desination zone double clicks or click after zone placed (vanila bug)
  • no vanilla racoon icon texture
  • no data auto refresh yet
  • no mp features

Notes:
Please report issues to the Github[github.com] issues page if possible, so that they don't get lost.
You are welcome to contribute on Github[github.com].
To disscuss welcome to PZ Modding community Discord https://discord.gg/TM44Ump6.

Special thanks to:
  • @yayie for testing and error reporting

Workshop ID: 3434810293
Mod ID: WeeezLivestockZonesExpanded
47 Comments
M1ST0R 5 Oct @ 9:45am 
keep goin mate
very cool n nice mod
Phil 22 Aug @ 1:58am 
And by the way, I'm getting this error when petting all the animals:

LOG : General f:97464, t:1755852598024> action was null, object: null
LOG : General f:98142, t:1755852609507>
attempted index: x of non-table: null
STACK TRACE
function: start -- file: WalkToTimedActionF.lua line # 46 | Vanilla
function: start -- file: WalkToAnimalHead.lua line # 32 | MOD: Livestock zones expanded
Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 85 | Vanilla
function: onCompleted -- file: ISTimedActionQueue.lua line # 87 | Vanilla
function: onCompleted -- file: ShortcutItem.lua line # 42 | MOD: TheShortcut
function: perform -- file: ISBaseTimedAction.lua line # 66 | Vanilla
function: perform -- file: ISPetAnimal.lua line # 67 | Vanilla
ERROR: General f:98142, t:1755852609527> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: x of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Phil 22 Aug @ 1:57am 
weeeeez  [author] 21 Aug @ 9:28pm 
@ivmakk yea, "Milk them all" feature will be cool and dangerous xD

@Phil could you share ingame font settings?
Phil 21 Aug @ 1:19pm 
Hey @weeeeez thanks for the mod!

I was wondering if you could make the center bar/content of the screen resizable, because is quite hard in 4k to see the right container (where the animal names are displayed)

https://imgur.com/a/NAAED6W
ivmakk 21 Aug @ 7:03am 
Hey @weeeeez , thanks for the great mod! It really helps a lot with caring for animals :)

I just have one small QoL wish — would it be possible for cows to not only show the “ready to milk” status, but also have a button to milk them (similar to the individual action buttons for info or pet)?
Or maybe even an option to “Milk them all” (like the queued Pet button in the top panel)?

Anyway, take some SP for the great work :cherrypie:
CUMGUZZLER 8 Aug @ 8:23am 
@weeeeez Just started a new game with only this mod enabled, it works well so far, guess the problem is in my modlist.
yayie 8 Aug @ 4:45am 
@weeeeez owh my, yes resub worked.
weeeeez  [author] 8 Aug @ 3:24am 
Steam may not recognize the need to update a mod with minor changes. For those who still have a problem with the icon, I recommend resub.
yayie 8 Aug @ 2:11am 
The button is invisible but can be pressed, so that's fine, we can live with it.
And the whole function of the mod seems ok on my test.