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I'll take a look at it when I have the time though, and see if they tweaked something or whatever.
For the record, I did run a quick test after seeing your message just to make sure they didn't push a stealth update or something. The mod is working fine however.
I have actually fixed the issue with woodcutting that was introduced in 42.12. As @Lucy.ch has posted below, a change broke the script for IsChopTreeAction.lua at line 9. What they did not notice however, is that it also broke the IsRemoveBush.lua at line 51.
But yeah, I already fixed these, but have not uploaded as of yet coz I wanted to make sure I hadn't missed anything else, and there is a little extra I am hoping to add, which I'm testing at the moment.
Have no fear, I will be pushing an update soon though ^^
EDIT
The update has now been pushed through. The above mentioned issues have been fixed, and the "little extra" has been added: Removing stumps will now award a small amount of Woodcutting XP and the drop has been changed to a wood log from unusable wood.
Updated line 9 in mods\WoodcuttingSkill [B42]\42\media\lua\client\TimedActions\ISChopTreeAction.lua:
from self.character:getPrimaryHandItem():getScriptItem():getCategories():contains("Axe")
to self.character:getPrimaryHandItem():getScriptItem():containsWeaponCategory("Axe")
java.lang.RuntimeException: Object tried to call nil in isValid
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
self.character:getPrimaryHandItem():getScriptItem():getCategories() is nil