Killing Floor 2

Killing Floor 2

41 ratings
DROW - Dreadcom Random Onslaught Weapons V3 [Loot Beams Update]
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Maps and Mods: Weapons
File Size
Posted
Updated
705.640 MB
23 Feb @ 9:04am
21 Aug @ 12:39am
3 Change Notes ( view )

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DROW - Dreadcom Random Onslaught Weapons V3 [Loot Beams Update]

Description

This mod adds 32 [Kill me] new weapons
- These are not ordinary weapons, but over tuned amalgamations
- My inspiration stems from Borderlands series, so take it as you will
- Weapons are designed more for Zedternal gamemode
- at least i think they should perform well there
- you can still play them in normal gameplay

- Added loot beams: uncommon, rare, legendary, mythical
- and some minor changes

YOU CAN FIND THESE WEAPONS ON THIS SERVER
( ` or ~ otherwise known as tilde key or F3 to open console)
- Killing flour 2 #1 Zedternal Reborn Onslaught Drdc
open 51.77.210.70:7827



Zedternal Reborn
Major modification to base game that can use these custom weapons
Custom Trader Inventory
This will let you play solo and add weapons to trader



- head over to this location
YOURDrive:\Steam\steamapps\workshop\content\232090\3433020997
- and copy the 'WwiseAudio' folder into Published under BrewedPC folder
- [sadly the way i uploaded does not upload wwise sounds i have made for one of the guns]
YOURDrive:\Users\USER\Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC



- sometimes soundcues can be max volume for some people, i have to assume this is because some users are playing with really low volume and soundcues just give up or something (one tinnitus please)
- i recommend not to sub to this mod if you want to play on server
- instead let server download all the stuff because sometimes it miss matches subbed mod with server
- if for whatever reason you get miss matches, be sure to delete these highlighted folders
YOURDrive:\Steam\steamapps\workshop\content\232090\3433020997
and
YOURDrive:\Users\USER\Documents\My Games\KillingFloor2\KFGame\Cache\3433020997
- some grenades might not work and in general some fx, because i'm cooked man, i'm cooked
- i also might have missed few things, just lemme know...

Load game and in console paste the following command
( ` or ~ otherwise known as tilde key or F3 to open console)
Zedternal
open KF-Spillway?game=ZedternalReborn.WMGameInfo_Endless_AllWeapons?difficulty=3?alltraders
Normal gameplay
open KF-Spillway?Mutator=CTI.CTIMut



Demani
- for letting me destroy her server with my "shinny new weapons"
Vulture7734
- for weapon play testing
Zingustan
- for weapon play testing



AK47 model (forgot were i got sounds from, sorry) are from Rising Storm 2
Spas12 model and sounds are from Trepang2
Deagle skin by Necrofox
G36C model and sounds are from Insurgency Sandstorm
Glowstick models and textures made by Demani


Workshop ID: 3433020997
BrewedPC Package Name: DROW
Popular Discussions View All (4)
1
12 Apr @ 4:01am
PINNED: Servers using this mod
Jasper
0
5 Sep @ 9:37am
PINNED: DROW: Update 1 Source code
Jasper
0
23 Feb @ 9:20am
PINNED: CTI Weapon Definitions
Jasper
39 Comments
朱雀院椿 22 Aug @ 1:21am 
I support you. Your weapon is very interesting, but there are indeed some T5 weapons that need to be strengthened in terms of damage, such as increasing the damage of upgraded weapons.
Jasper  [author] 22 Aug @ 1:10am 
i actually updated the mod and then forgot about what i changed lmao :crunchymonitor:
uhh yea, ill bump a damage sum time later
朱雀院椿 22 Aug @ 1:08am 
Speaking of which, my favorite Redshell is damage reduction. After the update, when I hit Fleshpound, it only dealt over 600 damage, compared to 1000 damage before. Dual AA12 exp also needs to increase damage points, including AA12 exp. After Nukem's upgrade, the damage may be enhanced to one Fleshpound per round, which is most suitable
Jasper  [author] 22 Jul @ 5:32am 
usual kf2 goof, this game comes personalized for everyone loool, by that i mean le random le issues :crunchymonitor:
CorruptedFile 22 Jul @ 4:02am 
you are correct, I just redownloaded your other mod with nades and because I added the nades to the ini a while ago, I thought only the two nades worked since I readded those to the weapons list, and the rest didnt. idk if that makes sense.
Thanks
Jasper  [author] 22 Jul @ 3:53am 
right nades go under [ZedternalReborn.Config_WeaponGrenade]
Jasper  [author] 22 Jul @ 3:50am 
they should, unless i typed commands incorrectly lol be sure to set Weapon_bUseCustomWeaponList=True
Kawasaki Ninja 250R 23 May @ 12:10pm 
thx Jasper!
Jasper  [author] 23 May @ 12:06pm 
unsubscribe, then head to
YOURDrive:\Steam\steamapps\workshop\content\232090\3433020997
delete thy folder (it should auto delete after unsub) with funny number

then same here
YOURDrive:\Users\USER\Documents\My Games\KillingFloor2\KFGame\Cache\3433020997
Kawasaki Ninja 250R 23 May @ 11:30am 
and how I can delete this mod can u tell me?