Total War: WARHAMMER III

Total War: WARHAMMER III

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Warriors of Chaos Super Units - End Times Escalation
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File Size
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110.419 MB
22 Feb @ 3:32am
3 Apr @ 12:51pm
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Warriors of Chaos Super Units - End Times Escalation

In 2 collections by Pwner1
Mods by Pwner1
73 items
End Times Escalation units
13 items
Description
Another mod in my series of making expensive, but very powerful, low number of models, but stats of a hero units per model, using cool hero animations when possible. this time infantry units for Warriors of Chaos, they cost a lot and can be recruited from the Gifted Units panel.

1. Embraced, Forsaken who have been returned in rare display of mercy by their masters, uses Theodore Bruckner animations for those back breaker sync kill executions. Has frenzy.

2. Chosen Champions, interpretation of the tabletop sergeant model for Chosen, anti large, armor piercing, provides immune to psychology to units nearby.

3. Chosen Knights, armor piercing heavy cavalry, use Exalted hero of nurgle animations on horseback, also has glorious charge.

4. Aspiring Heroes. Highest tier of unit, uses archaon animations and is an all rounder, has Encourage and is immune to contact effects.

5. Doomweavers. Less HP and not that great in combat but has a good selection of bound spells, ffrom lore of Dark and Death, also has cataclystic spells.

6. Harald's Hammerstormers (Aspiring Heroes RoR dual weapons) Like Harry the hammer they beat up things with hammers, good anti infantry, has glorious charge and AoE attack boost tier III,

7. Wulfrik's Wanderers (Chosen Champions RoR) has frenzzy,rage and rowdy, deals AP famage.

8. Cataclysts of Life (Doomweavers, great weapons) use Aekold Helbrass animations and have good AP damage, have selection of bound Lore of Life spells and the cataclysmic one.

8. Melech's Changers (Chosen Knights RoR) Use exalted hero of Tzeentch animations, they have missile mirror as passive and as bound spell, deal anti large AP damage and ride Discs of Tzeentch.

9. Magnificent Maulers (Aspiring Heroes RoR) Slaanesh themed anti large AP dealers, have Seduction of SErpent ability and perfect vigour,

10. Arbaal's Undefeated (Chosen Champions RoR, anti infantry ap) they use wratchmonger animations and have daemonic attribute and all that comes with it. Also have berserk and Frenzied Charge-

11. Prodical Sons (Embraced RoR) use chaos lord of nurgle animations , have swarm of flies ability.

plenty of stuff left on the cutting room floor, was planning to make whole roster for all chaos factions, but decided to make it like this for now. Could expand it if there is interest, give feedback and suggestions and report any errors. thanks. Shoutouts to the Skeleton Crew for feedback and X-T for custom textures.

87 Comments
Pwner1  [author] 6 Oct @ 4:05am 
You tell me how to fix it. Cause I sure can't.
Sophie 5 Oct @ 8:59pm 
ill sadly not use this at this time tho, thats just way too broken
Sophie 5 Oct @ 8:58pm 
yeah archaon gets this too all 10s turn 1, should probably fix this, otherwise great mod, although when on small unit count theres only 1 unit per detachement lol
Pwner1  [author] 18 Sep @ 1:43am 
Oh boy did I try alternate vanilla-esque script option, but I haven't gotten them to work, supposedly someone has gotten it to work, I also for a time utilized 'levy recruiting' framework but found it more trouble than worth.
Doggias 17 Sep @ 9:37pm 
I mean to respect your time as much as possible in even entertaining these uninformed suggestions, I'm just inexperienced in modding
Doggias 17 Sep @ 9:37pm 
Sorry, fell asleep; maybe it just starts at 10 units? They're topped off at 20 units each by turn 11 when I barely have 9 chaos furies.
Something closer to 5-10% would feel more balanced with the vanilla mechanics (as plain chaos trolls spawn at 4% lol) but I understand the need to have these immediately and consistently recruitable so I would personally be satisfied with some kind of button, switch, or other voluntary option (maybe a Gift of Chaos or building for the veneer of balance?) that causes that system to activate with a rate of 100% later in the game.

I don't know how involved it would be for you to make/import an adjustable toggle for which turn/how often they appear using MCT (perhaps using the framework of an event popup like Coin Fusion) as a catch-all for balancing, but if that isn't possible then a one-use button like Fully Randomized Start Positions or Customize Starting Units to activate this mod later would be enough of an artificial barrier.
Pwner1  [author] 17 Sep @ 3:30pm 
I thought I made it one unit per turn or something, but what would be a reasonable rate? Bear in mind I am not willing to change the framework of recruiting easily as I hate fiddling around with them.
Doggias 17 Sep @ 3:25pm 
Yeah, once again I'm using the compilation with these units but I wanted to be sure this was a general issue and not one particular to the Warriors of Chaos units. The rates are 100% for 10 units every turn, from the beginning of the game, and I don't understand if that's intentional or not
Pwner1  [author] 17 Sep @ 1:51pm 
I changed some stuff in the compilation version including rates, please use that only from now on, but the biggest reason for any ease or acquisition of units is due to the scripting of factions like Nurgle and CHaos Warriors recruitment.
Doggias 17 Sep @ 10:49am 
Hey, I'm using the compilation with Vilitch--are all these units supposed to be gifted 10 at a time to the player from turn 1 or is that some sort of mod conflict? Because that seems to break the game a bit