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Bio Operative (LWOTC)
   
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26.078 MB
19 Feb @ 7:49pm
5 Mar @ 12:54pm
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Bio Operative (LWOTC)

Description
New class that require special training similar to Psi operatives. Bio operatives are trained from rookies in a clinic upgrade that require the Advent Trooper Autopsy tech. Unlike Psi Operative, Bio Operative can learn choose from any abilities instead of 3 at random but each abilities cost a certain ammount of corpses and require the associated autopsy.

Abillities lists:
Essence capture(starting abillity, cost advent trooper corpses)
Biological ennemies drop their essence when they dies. Gather them to heal 2 HP and gain stats.
The stats given depend on which units was killed.Since bio operative don't get promotion, this is their only way to increase stats.

Nerve Staple (Stun lancers corpses)
Shoot Lightning at a foe to damage and disorient it. this attack ignore armor.
It will take extra damage from melee attack this turn
Cost 1 HP

Grey Goo (Spectre corpses)
Shoot nanites at a foe to shred srmor and make it receive 2 extra damage from attack.
Cost 1 HP.

Shielding Plax(Shieldbearer Corpses)
Give an ally or yourself a 6 HP shield that last 3 turns.
Free action, but cost 1 HP.

Reactive Shielding(Muton elite)
Upgraded Shielding Plax, Require learning Shielding Plax.
Give an ally or yourself a 10 HP shield that last 3 turns,
Also give immunities to acid, fire and poison to the target.
Free action, but cost 1 HP.

Lost Bile(LostCorpses)
Shoot bile at a target, making them likely to be targeted by the lost.
Cost 1 HP.

Shatterhand(Muton corpses)
Allow the soldier to use a melee attack that cause knockbkack and shred armor.
Cost 1 HP.

Web Shooter(Chrysalllid corpse)
Shoot sticking web at a foe, damaging it and preventing it from moving for 2 turns.
Cost 1 HP

Cure(Faceless corpses)
heal 5 HP to an ally but can't heal yourself.
Cost 2 HP

Merciless Execution(Officier corpses)
Deal 2 extra damage and gain 20 extra aim against targets with a status aliment
This include burning, acidburning, disoriented, poisoned, panicked, stunned or frozen

Ignite(purifier corpses)
Burn the target, preventing the use of most action except movement and melee attack.
Unit covered in acid also explode and take extra damage.
Cost 2 HP.

Revenge(Berserker corpses)
Increase damage of guns and bio abillity by 1 for each 2 HP missing

Life Drain(gatekeeper corpses)
Require Shatterhand
Using melee attack against biological foes heal you

Immortality(Priests corpses)
Soldier will always bleed out instead of dying, also give immunity to poison.

Frenzy(Archons corpses)
Soldier will gain an extra action for 3 turn after taking damage

Psi Disruption(Sectoids corpses)
Stun for 1 action point and reduce Psi power and resistance in an area.
Cost 1 HP

Toxic Mist(Viper corpses)
Poison targets in a line and force them to move.
Cost 1 HP

Corrosive Mist(Andromedon corpses
Upgraded Toxic Mist. Require Learning Toxic Mist first
Poison, afflict Acid burn and shred armor to targets in a line and force them to move.
Cost 1 HP

Notes: Using abillity that cost HP will not affect if the soldier is wounded or not at the end of the mission
Reinforcements don't drop essence, so you don't abuse them to grind stats

Know bugs:
loading a game in progress will result in all the essence that expired coming back, this is a graphical issue, they can't be picked up.
picking 2 or more essence at the same time will show the wrong stats for most of them. this is visual-only, the correct stat boost are applied
25 Comments
ahcastro 9 Mar @ 8:32am 
now i have the slots but they are locked despite doing the upgrade
ahcastro 7 Mar @ 4:31pm 
doesn't appear at all. i am playing with the gene mod, though
Psider  [author] 7 Mar @ 2:59pm 
You shouldn't have to, seem like my attempt to fix it didn't work :(. do the slot appear a locked or do they don't appear at all?
ahcastro 7 Mar @ 12:17pm 
still not showing up for me after building the upgrade. do i need to rebuild the infirmary?
Psider  [author] 5 Mar @ 12:56pm 
Updated the mod the fix the problem when adding the class to a game in progress, the slot should appear in the clinic now
Savion 4 Mar @ 3:27pm 
@Psider. I just finished my first mission using a skill with a HP cost; At the end of the mission I did NOT get a flawless rating, and my Bio-Op had light wounds. I'm thinking it might be a incompatibility with Sensible Wound Times . Any chance you might be able to get them working together? That'd be cool. I love the unique mechanics of this and am looking forward to using ALL of the skills. Preferably without a healer following me around.

On a different note; I too am running LWOTC/Ted Jam and Gene Mods. When starting a new game the the slots and functions all appeared properly. On an existing game I was able to make them appear by deleting the infirmary and rebuilding it using the console. Maybe this information will be helpful to you and/or future players. Anyway, thanks, and keep up the good work.
Zakzahn 27 Feb @ 2:29pm 
Dang
Psider  [author] 26 Feb @ 3:04pm 
probably not since someone else have the same issue, my guess is that it may have to do with adding the mod to a campaign already in progress.
Zakzahn 26 Feb @ 2:51pm 
I have the Gene Therapy mod, so maybe that's conflicting?
Flashburn⌛ 26 Feb @ 11:16am 
No, nothing except LWOTC. I have some Mod Jam mods but nothing that modifies the Infirmary.