Project Zomboid

Project Zomboid

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[B42]Gauss Firearms
   
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File Size
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Updated
4.737 MB
18 Feb @ 10:24am
4 Oct @ 10:00am
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[B42]Gauss Firearms

In 1 collection by Pallontras
Pallontras Mods
11 items
Description
B41 Version

This mod adds firearms with interactive UI, Charge system and variable damage.
All items added by this mod requires a recipe magazine to be crafted, or can be found on Survivor loot and foraging, recipes can be found under Electrical tab
You can configure loot spawns, max battery charge and how much charge each gun uses in the sandbox options, keybinds can be changed in keybind menu

Firearms
Silent (10 tiles sound radius)
Needs batteries to shoot
Charges as you stay clicked, shoots when released
Batteries need to be in main inventory to insert in guns
The battery can be inserted and removed by right clicking the battery slot or by pressing the key bind (default: Z)
Uses Magnetic Rounds that can be made with the Round Magnetizer
You need to convert attachments before using

Gauss Rifle
5 round capacity, damage and range increases with each charge level,
Uses battery charge based on charge level.

Gauss Pistol
9 round capacity, needs magazine, damage and range increases with each charge level,
Uses battery charge based on charge level.

Gauss SMG
15 round capacity will do a burst up to 5 shots, you can select the amount of shots in the burst by clicking the buttons in the UI or by pressing the keybinds (default: arrow up/down), needs magazine, damage and range increases with each charge level,
Uses battery charge based on charge level * shots in the burst.

Items

Round Magnetizer
Needs car batteries to work
Used to make Magnetic Rounds
Won't use battery charge if used when there's power in the world or inside generator range

Manual Battery Charger
Used to charge batteries
Only charges the battery added by this mod

Battery (Gauss)
Used by the firearms added by this mod
Used batteries can be recharged

Traits

Gauss Technician
Costs 3 points gives Recipes, +1 Electrical and 20% less charge per shot when using a gauss firearm

Gauss Specialist
Costs 8 points gives Recipes, +1 Aiming, +2 Electrical, +1 Reloading and 40% less charge per shot when using a gauss firearm

Compatibility
Haven't tested with anything yet but if the gun behaves weirdly (like shooting while charging up) you probably have an incompatible mod

[ko-fi.com]

Workshop ID: 3429953336
Mod ID: GaussRifle
36 Comments
_PLA_Martinet 4 Oct @ 1:51am 
yeah~~~ @Pallontras you are the best
Pallontras  [author] 30 Sep @ 4:55pm 
@_PLA_Martinet sorry mod is currently broken as of patch 42.12 because they changed a lot of the shooting system, will try to fix it soon
_PLA_Martinet 30 Sep @ 7:14am 
ok, i make rounds, and will try again
_PLA_Martinet 29 Sep @ 11:30pm 
i made a rifle , and a battery, and charge it to 5 level, but no dmg , in 42.12, pls help
RamboTurkey 22 Sep @ 8:59am 
any one know of mods to make vinegar?
ducksmatter 16 Sep @ 7:28pm 
Been playing with this a while now, really fun! Definitely worth adding to a long run playthrough, Tried using it for hunting, it only caused suffering to the creatures :(
Pallontras  [author] 15 Sep @ 1:29pm 
@OxTailSafu forgot to remove that from the description but it was a old feature with b41 shooting system that i couldn't get to work on b42
OxTailSafu 15 Sep @ 11:57am 
How exactly are you able to pierce zombies with the Gauss Rifle? Have yet to be able to pierce any despite lining up the shot exactly and doing it at max charge.
OxTailSafu 14 Sep @ 4:43pm 
Oh oops, my apologies. I only just realized that in the mod page.
Pallontras  [author] 14 Sep @ 1:59pm 
@OxTailSafu if you're using it inside generator range or world power grid is working it won't use battery charge, but i will test if its bugged outside generator range, removing batteries probably bugged on some patch and i didn't notice, will fix soon