Stellaris

Stellaris

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WP's Mysterious Worlds (4.1)
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1.039 MB
14 Feb @ 3:43am
8 Oct @ 10:40am
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WP's Mysterious Worlds (4.1)

In 1 collection by WP 🥔
My Mods: Extra Info & Old Versions
8 items
Description
Background:
In vanilla Stellaris you learn absolutely everything there is to know about a habitable planet on your first visit to the solar system. As soon as the science ship completes the first scan, that's it. We don't even have an outpost by the star yet, damn! Where is the mystery?

I want to explore the surface of these alien worlds. I want the story of the colony unfold steadily. Perhaps when we first landed our people thought they'd live their lives on a quiet agricultural outback - that was, until a deposit of rare crystals was discovered that made them rich. Or a hidden valley teeming with alien pets. Or worse... dangerous wildlife!


Introduction:
This mod is fairly simple. At galaxy creation some planetary features found on habitable worlds are concealed so that you won't know what they are. Instead, you'll find a variety of "unexplored" places . After colonising you can send teams of ground surveyors and adventurers to check them out. Only after these surveys, which steadily unlock as your population expands, will you know what's waiting for you beyond the alien horizon.


Planetary Exploration:
Exploring is done in the new "Planetary Exploration Menu" I made. This screen looks fancy but simply displays unknown territories and their relative locations down on the surface. Your explorers have offered up some early intel, too: Their best guess as to what is in each region in terms of resources and risks. You can use their tip-offs to make informed decisions about how to proceed. Let's say I think it's really important to hunt for food. Perhaps my best bet is on the western islands? Or is it at the south pole, where there is more projected agriculture and also the risk of a blocker? Then again, I could build some very profitable generator districts on those equatorial beaches....


Gameplay:
Not all Planetary Features are a mystery. A couple are initially visible and this is important for a few reasons:
  1. You still get useful information to use when it comes claiming solar systems.
  2. It ensures the colony will have at least some workable industry as soon as you land but before starting your first explorations.
  3. I think it's totally fair to expect these futuristic Stellaris societies to learn at least something about a planet before landing.
For overall balance I've aimed to have this feel as "Vanilla-Like" as I can. There are no new deposits in this mod (except the unexplored regions, which do nothing), nor any changes at all to how vanilla ones work. It's fairly light weight and it's all about the exploration.

Yes, the AI does exploration and they are following the same rules as you do!


Recommendations:
  • This is compatible with both Planetary Features Expanded and Dangerous Wildlife Expanded and I recommend you guys use all three together! You'll get all kinds of interesting and new deposits.
  • If you run my Planet View mod you'll have a more convenient "Explore Surface" UI button on the main screen, saving you a click and an awkward 1 days delay while waiting on the build queue.
  • Also just a big shout out to The Blocker Mod from VeryBigBeard, which is another really cool take on Planetary deposits you might like (probably not compatible).
  • Chinese Translation

Compatibility:
  • lt's important to load this before PFE and DWE if you use them. Full load order details for my mods in the collection above.
  • It works with and you can explore all the fancy planets in my mod New Worlds!
  • Same is true for Planetary Diversity, "Real Space: New Frontiers" and "All These Worlds".
It'll work with any mods that add new deposits, and won't mess with their content at all. Just be aware that their deposits won't be "hidden" and will always be the variety you can see from orbit right away unless custom code is written.


That's it! Check out the threads below for more game-play and technical info. I'd love to read your feedback!

[discord.gg]
Popular Discussions View All (2)
4
15 Feb @ 10:11am
Gameplay / Feedback
WP 🥔
0
2
14 Feb @ 4:55am
Technical / Dear PDX
WP 🥔
159 Comments
WP 🥔  [author] 6 hours ago 
@Wayneofwilson
Sounds like it!
wayneofwilson 7 hours ago 
World exploration menu is offset where you can't even play the mod. Am I loading my mods in the wrong order?
WP 🥔  [author] 26 Sep @ 1:22pm 
@Daepapa
Ahhh nice catch! That's my mistake, will add it to the list for the next update! Sorry about that.
Daepapa 26 Sep @ 8:51am 
Update: sorry, didn't see the updated pop counts for each exploration in the changelog; the message in the UI when mousing over the clear blocker button still says "5 additional pops" instead of "500", so it would be nice to have this be adjusted and hopefully the counter works in the message too.
Daepapa 26 Sep @ 8:50am 
Hi, thanks for updating this mod to 4.0! I tried playing with it on 4.0.23 and the planetary exploration blocker is stuck at "Our next ground survey is being prepared" because 5 additional pops are required; I'm assuming this is a holdover from before the pop overhaul with 4.0? Even with hundreds of new pops on a new colony, the blocker's pop calculation never seems to be updated and is stuck on "we need 5 additional pops".
WP 🥔  [author] 21 Sep @ 2:13pm 
@Alizia
The planetary exploration blocker should appear on any planet you colonize.
@Nyyfandan
Yea! All this does, really, is shuffle some deposits.
nyyfandan 21 Sep @ 11:38am 
This is compatible with Planetary Diversity? Incredible work
Alizia 21 Sep @ 11:16am 
But I see all the "unexplored" blokers in grey and unable to interact
WP 🥔  [author] 21 Sep @ 11:10am 
@Alizia
For now it's a blocker you clear in the planetary features section. Later it'll be a dedicated screen on "Planet View", too, and very easy to find.
Alizia 21 Sep @ 11:00am 
Maybe a stupid question but... How can I explore ?
I mean the button or way to open the "Planetary Exploration Menu"