Dwarf Fortress

Dwarf Fortress

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Pitcher Pump
   
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File Size
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1.284 MB
9 Feb @ 5:48am
15 Aug @ 4:59am
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Pitcher Pump

Description
Pitcher Pump

Introduces a new 1x1 workshop with custom graphics, used for drawing water from the ground and pouring into containers up to their maximum capacity:

- buckets - 10 units of water
- barrels - 100 units of water
- large pots - 100 units of water
- glass vials - 3 units of water

A pitcher pump requires two mechanisms and two pipe segments to build. It doesn't currently check for valid water sources, nor does it deplete them - this functionality is planned to be implemented in the future mod versions by utilizing DFHack scripts.

Important to note:
- If you have DFHack installed and you wish to use this mod for filling buckets, you should disable the DFHack fix for automatically emptying full water buckets.
- The containers filled from the pitcher pump can't be used for filling ponds.

This mod is meant to be used alongside mods that require water in their crafting recipes, such as:
- Craftables - Sandstone (Desert Edition)
- Craftables - Sandstone (Vanilla Edition)
- Craftables - Sandstone (Dyed Edition)

Also check out these other mods that put water in containers:
- Give me water
- Water well

If you are a pixel artist and you'd like to contribute to the mod by creating a better sprite for the pitcher pump, please drop a message in the comments below.
6 Comments
borrowdaledrew 15 Aug @ 5:43am 
wonderful, thankyou :D
lonewined  [author] 15 Aug @ 5:03am 
I added new reaction tags to the mod, including [FORTRESS_MODE_ENABLED] - hopefully it should allow you to have the reactions available in any modded civ now.
borrowdaledrew 3 Mar @ 1:47pm 
So, i'm trying to get this to show up in my games when playing the Stella Elves, I switched the entity file from mountain to all_main in the hopes of being able to achieve this but no luck.

any tips for making this available to use for modded races?
also, are things like this a Race thing or a Biome thing as i'm not too familiar with DF modding, I tend to mod CDDA these days.
lonewined  [author] 10 Feb @ 8:40pm 
It was in part inspired by ONI, yep!
justin.fitzgibbon 10 Feb @ 8:23pm 
Kinda like the game Oxygen Not Included. Since I have been playing both of them, I have been thinking of creating twin mods, inserting from applications from each.
상자 10 Feb @ 3:35am 
Neat