RimWorld
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Mechanitor Encounters
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Mod, 1.5, 1.6
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1.618 MB
29 jan om 19:54
8 aug om 0:51
20 wijzigingsnotities (weergeven)
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Mechanitor Encounters

Omschrijving

[discord.gg]

This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

A brief overview of the content added by this mod



A preview of some of the mechanitor treasures
From the mundane...

...to the exotic.


If you'd like to be spoiled about the contents of the mod, however, check out the discussions page.

Q&A

Can this mod be safely added to an ongoing save?
Yes!

Does this mod work with Combat Extended?
Yes! The mod is patched on my end, make sure you load this mod *after* Combat Extended.

How's balance compared to vanilla/other mods?
The exotic treasures added by this mod are rare and only obtainable by defeating powerful mechanitors, you will most likely only see 1-2 in each run. The treasures themselves, although powerful, are not too overpowered.

Credits

Mascot art was drawn by deerioca.

Lootable container logic was provided by Bread Mo.
Populaire discussies Alles weergeven (2)
6
20 feb om 14:50
BELANGRIJK: [SPOILERS] Every artifact added so far
turkler
107 opmerkingen
Alefool 26 sep om 6:38 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
turkler  [auteur] 18 sep om 18:42 
@Ayaka the mod uses the vanilla expanded framework to randomize the layout so I can't say much
Jetroid 7 sep om 14:03 
It'd be nice if attacking these counted as a "raiding" for raider ideoligion.
Ayaka 6 sep om 12:45 
I keep getting the same mechanitor complex configuration on my save, for some reason. It's always the same complex with the car garage and the ancient asphalt road on the side with car wrecks. The setup with the mass mind uplink. I don't know why I keep getting this one. I don't know if it's a seed generation thing, the mod's fault, or a location thing.
Jetroid 25 aug om 5:47 
@Darian Stephens - you can land a shuttle there and then land the gravship there.
柚子厨 21 aug om 21:44 
I could be bounded in a nutshell and count myself a king of infinite space.
Darian Stephens 15 aug om 17:01 
Is it intentional that you cannot land your gravship at these encounters?
I was hoping to have my mechanitor ship land there to plan an assault, but it said 'this tile is already occupied', or something to that effect.
Captain Rex 9 aug om 16:25 
can't be used without ReBuild?
Jean1337_ 9 aug om 6:32 
thanks
Emi 8 aug om 9:30 
let's goooooo!