RimWorld

RimWorld

2,124 ratings
ReBuild: Doors and Corners
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Mod, 1.5, 1.6
File Size
Posted
Updated
33.803 MB
6 Jun, 2024 @ 10:07pm
20 Jul @ 12:05am
31 Change Notes ( view )

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ReBuild: Doors and Corners

In 1 collection by Helixien
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.5-Miller-rev1


More content, bug fixes, etc! This is just the first version, this mod will grow slightly!


What is ReBuild?
ReBuild is another mod in my series of vanilla friendly enhancements for Rimworld, focusing on adding content that should or could have been added by Ludeon themselves. Like always it is my main priority to make sure the content fits vanilla Rimworld, not just in art and design, but also how it is integrated and works hand in hand with vanilla features.

Doors and Corners, the name being a reference to The Expanse, is the first module focusing on expanding the options you have for building your base. From new walls, to door, floors, retextures and overhauls.

ReBuild is designed to be as lightweight as possible, adding the minimum of new code required for its additions to work.

































These are all the mods we currently support on our end or at least are know to work without problems:
  • AlphaMemes
  • BasicDoubleDoors
  • Fortifications - Industrial
  • Glass+Lights
  • Outland - Core
  • RimEffect - Core
  • Vanilla Genetics Expanded
  • Vanilla Temperature Expanded
  • VFE - Ancients
  • VFE - Settlers
  • VFUE - Architect
  • VFUE - Art
  • VFUE - Medical
  • VFUE - Spacer
  • VTEX - Variations
  • Vanilla Ideology Expanded - Sophian Style
  • Save Our Ship 2
  • Mediaeval Overhaul
  • Erin's Japanese Furniture


These mods do not work with ReBuild, or aren't recommended to be used together.
  • Perspective: Doors (is included in this mod!)
  • Door Clearance (is included in this mod!)
  • Don't Block Door (Alternative feature is included!)
  • Silent Doors (Continued) (is included in this mod!)
Any other mod that retextures vanilla walls or doors will probably not work.


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no! But it should not cause any issues.

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Does the mod change Rimworlds balance?
A: Yes, any mod that adds new content does.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.

Q: Will you make a 1.4 version?
A: No.

Q: Dubs Hygiene's stall doors don't work with perspective doors!
A: Not something I can fix and if I hear it one more time I will scream. Ask dubs.

Q: Glass walls don't let light in from the outside.
A: And they probably never will. Rimworld handles "natural" light and light from, for example, a lamp differently. So far we have not found a way to make natural light "shine" inside. We are rather simulating the effects of natural light inside the walls radius for plant growth.


  • Textures are made by Cassie [Oracle of Thessia] and me.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Owlchemist for Perspective Doors and Door Clearance.
  • Gensando for Wall Armor Containment.
  • AOBA for allowing us to use their texture as a base for the wall armor.
  • Background was made via FreePik assets.
  • Hero Art was made by Vitalii.
  • Animated GIF by Reel.
  • Oskar Potocki, who gave us permission to retexture many of his textures.
  • Screenshots are made using different VES faction bases and quest locations.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

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Popular Discussions View All (10)
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11
30 Aug @ 8:28pm
Why was the toggle for perspective doors removed, anyhow?
girlkisser
5
29 Jul @ 8:06am
Cell walls - Bug or Feature?
HighFlyer96
1
21 Aug @ 5:12am
Texture loading errors traced to this mod
One Whole Dragon
1,109 Comments
AreYouOKAni 6 hours ago 
"I keep warning you. Doors and corners, kid. That's where they get you. Humans are too fucking stupid to listen."

Love this mod!
BottledDew 6 Oct @ 3:28am 
Please give cell walls the ability to transfer temperature like a vent
rosymachine 5 Oct @ 9:32pm 
seconding on wanting the same diagonal functionality on your gorgeous gravship panorama and glass walls!!! although this mod is still my fav
turkler 4 Oct @ 9:52pm 
I found a strange issue, the wall fireplace (and only the wall fireplace) seems to produce a tiny amount of heat, like less than a campfire. I checked with ve temperature and it actually seems properly configured to push a lot of heat, and yet rooms that can be brought up to about 15c basically act like they don't have heating with the wall fireplace
can confirm I was able to replicate this mod with just ve temperature, rebuild, and the prerequisites (ve framework and harmony)
qux 29 Sep @ 10:57am 
Hi, can you put "medieval" techlevel for your fireplaces please ?
JAS 25 Sep @ 9:06pm 
@anaris @Balthazad The grate tiles (stuffable and sterile both) only have 57%ish move speed. i didn't realize this until i had used them for most of my base.
Balthazad 25 Sep @ 10:34am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2412682633
could you pls add a lil patch for this mod's secret passage doors? as of now, they are the only vanilla textured wall parts in my colony and that looks questionable :p

@anaris standard sterile tiles need twice as long to be cleaned up, despite costing more, so yea you're right, it's kinda broken, grate tiles would need attractivity -2 instead of -1
JAS 24 Sep @ 9:45pm 
Loving the mod. The only thing that I'd ask is if you could make the glasshull and panorama hulls have the same diagonal effect as regular gravship hulls. I tried to build a glass bubble bridge and was sad to realize it didn't work.
anaris 24 Sep @ 3:42pm 
are the sterile grate tiles just better than regular sterile tiles? they seem to have the same bonuses but cost less silver
vexxn0va 23 Sep @ 3:32pm 
does the glass work with fog of war?