RimWorld

RimWorld

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Mechanitor Encounters
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Mod, 1.5, 1.6
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1.618 MB
29. led. v 19.54
8. srp. v 0.51
Poznámky ke změnám (20) – zobrazit
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Mechanitor Encounters

Popis

[discord.gg]

This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

A brief overview of the content added by this mod



A preview of some of the mechanitor treasures
From the mundane...

...to the exotic.


If you'd like to be spoiled about the contents of the mod, however, check out the discussions page.

Q&A

Can this mod be safely added to an ongoing save?
Yes!

Does this mod work with Combat Extended?
Yes! The mod is patched on my end, make sure you load this mod *after* Combat Extended.

How's balance compared to vanilla/other mods?
The exotic treasures added by this mod are rare and only obtainable by defeating powerful mechanitors, you will most likely only see 1-2 in each run. The treasures themselves, although powerful, are not too overpowered.

Credits

Mascot art was drawn by deerioca.

Lootable container logic was provided by Bread Mo.
Populární diskuze Zobrazit vše (2)
6
20. úno. v 14.50
PŘILEPENO: [SPOILERS] Every artifact added so far
turkler
Počet komentářů: 107
Alefool 26. zář. v 6.38 
Tento komentář čeká na kontrolu naším automatizovaným systémem. Dočasně je tedy skryt, dokud si neověříme, že nezahrnuje žádný nevhodný obsah (např. odkazy na webové stránky, které chtějí ukrást přihlašovací údaje uživatelů).
turkler  [autor] 18. zář. v 18.42 
@Ayaka the mod uses the vanilla expanded framework to randomize the layout so I can't say much
Jetroid 7. zář. v 14.03 
It'd be nice if attacking these counted as a "raiding" for raider ideoligion.
Ayaka 6. zář. v 12.45 
I keep getting the same mechanitor complex configuration on my save, for some reason. It's always the same complex with the car garage and the ancient asphalt road on the side with car wrecks. The setup with the mass mind uplink. I don't know why I keep getting this one. I don't know if it's a seed generation thing, the mod's fault, or a location thing.
Jetroid 25. srp. v 5.47 
@Darian Stephens - you can land a shuttle there and then land the gravship there.
柚子厨 21. srp. v 21.44 
I could be bounded in a nutshell and count myself a king of infinite space.
Darian Stephens 15. srp. v 17.01 
Is it intentional that you cannot land your gravship at these encounters?
I was hoping to have my mechanitor ship land there to plan an assault, but it said 'this tile is already occupied', or something to that effect.
Captain Rex 9. srp. v 16.25 
can't be used without ReBuild?
Jean1337_ 9. srp. v 6.32 
thanks
Emi 8. srp. v 9.30 
let's goooooo!