Intravenous 2

Intravenous 2

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Slums Chopshop
   
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Gameplay: Gameplay
Other: Levels
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210.528 KB
29 Jan @ 11:40am
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Slums Chopshop

Description
Slums Chopshop is my first effort at making a level for Intravenous. From start to finish it has taken me about 5-6 days to learn how to use the map editor. It has been a fun challenge, so now I'd like all who try this level to destroy it with brutal criticism.

Goals of the level and future ones for me are the following: Can you beat it with stealth, can you beat it going loud (with difficulty of course) and is it fair?

For a first map I do think it is a little tight on space, but will rectify this in future level installments.
11 Comments
Don the Warlock  [author] 12 Aug @ 12:14pm 
Thanks boss, I haven't been able to play/work on things for a while but in a bit I'd like to release a few more levels.
Taberone 12 Aug @ 12:22am 
Short but sweet, I'd say it's pretty fair (I went stealth until about halfway, then I went loud)
Don the Warlock  [author] 18 Feb @ 11:46am 
Thought it was, then it is the revolver I put in the mission.
KestreL 17 Feb @ 6:52pm 
mac 10 isn't a dlc weapon
Don the Warlock  [author] 8 Feb @ 9:13am 
MAC-10 actually
Miku 8 Feb @ 4:05am 
did you by any chance add DLC weapons into this
Don the Warlock  [author] 3 Feb @ 6:23pm 
Sorry to hear that peeps... I honestly don't know what the issue is, with crash logs I can post it to the Discord, but if you're stuck on the loading screen... I can't even try to without some sort of clue. Hopefully the recent update lets you now?
Lars 30 Jan @ 11:58am 
I tried to launch this level twice - it doesn't work at all
Don the Warlock  [author] 30 Jan @ 8:03am 
Es pequeño en proposito, no queria que sea un trabajo apabullante siendo mi primer mapa.
ElvisZAlex 30 Jan @ 4:05am 
Es un mapa pequeño, sí, pero me parece que la construcción, iluminación y estilo del mapa va mejor con el estilo de mapa que vemos en los niveles vanilla del juego (hay muchos niveles por ahí en los que es dificil diferenciar hasta las puertas xd), tal vez un mapa 2 o 3 veces más grande y sería un nivel perfecto. :steamthumbsup: