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Ilmoita käännösongelmasta
This mod does intentionally not modify the architect menu itself at all. It only affects it indirectly, by limiting which research projects are available for the player to research.
The reason for this: Filtering the architect menu directly would require adding deep patches into it's code. There are many mods which modify the architect menu, so this would cause a lot of mod conflicts. Maybe I will add a patch like this at some point in the future, but at the moment I don't have the time or motivation to deal with a potentially large amount of new incompatibilities.
You can use the "Overrides" tab in the mod settings to adjust the required tech level for any research project.
So I was wondering if there is a way to filter which mods are affected by the technology filter.
This mod does not filter the architect tab. It only filters research. So if some other mod you have installed contains industrial stuff which is not locked behind any research, then it will be available.
No. But you can simply remove neolithic and medieval factions when creating the world, no need for this mod.
Thanks!
Some Odyssey content does currently not have tech levels assigned by default. You can assign them manually in the "Overrides" tab of the mod settings.
Yes, unless you disable that filter in the mod settings.