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Apocalyptic Difficulty
   
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228.232 KB
21 Jan @ 6:23am
6 Mar @ 4:17pm
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Apocalyptic Difficulty

Description
Compatible with version v0.33

This mod replaces all difficulties with five new, much harder and more challenging Apocalyptic levels: 1, 2, 3, 4, and 5

In the game with the mod, the difficulty IDs remains the same, so enabling or disabling this mod won't cause any issues. Only the difficulty effects will change, along with the visual name and description of the difficulty. For example, if you want to change the difficulty to Apocalyptic 3 using commands, set it to classic



FOR DEVELOPERS AND SERVERS
Package for Dedicated Servers: https://github.com/AizSave/ApocalypticDifficulty/packages


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16 Comments
Markiel 29 Aug @ 11:09am 
No problem, thanks
Save  [author] 29 Aug @ 11:00am 
I don't think so, sorry. If you want more challenge you could try the mod that expands the endgame to tier 1000 incursions
Markiel 29 Aug @ 10:55am 
Yeah, I was looking for something between 4 and 5, with bosses with more Health.
It's possible to add a checkbox "No hit challenge" to work with any Level and modify the 5 to have more HP and less Damage?
Save  [author] 29 Aug @ 10:51am 
That's Apocalyptic 5, a no-hit no-settlers challenge
Markiel 29 Aug @ 10:05am 
One suggestion: On Level 4 I can still melt bosses with the RPG Mod, but Level 5 damage from +120% to +1000% seems a little too high. I'm concerned about my settlers, I think they will all get one-shot.
Markiel 29 Aug @ 9:52am 
Small bug: All the effect text appears all the time while choosing the difficulty
Ruin Sentinel 19 Apr @ 4:51am 
Oh okay, got it
Save  [author] 19 Apr @ 12:01am 
Yeah, not recommended. I literally made that mod in RPG Classes but configurable
Ruin Sentinel 18 Apr @ 9:36pm 
How it will work with RPG Classes? Seems like RPG Classes have higher priority and difficulty doesnt work