Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Hero Skill Lines | 12 Factions + Mods | BETA
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4.853 MB
17. jan. kl. 7:48
10. okt. kl. 12:36
14 ændringsbemærkninger ( vis )

Abonner for at downloade
Expanded Hero Skill Lines | 12 Factions + Mods | BETA

I 10 samlinger af ChopChop
The Skaven: Immortal Empires Expanded | IEE 6.3+
213 genstande
The Dwarfs: Immortal Empires Expanded | IEE 6.3+
212 genstande
The Empire: Immortal Empires Expanded | IEE 6.3+
215 genstande
The Bretonnia: Immortal Empires Expanded | IEE 6.0
209 genstande
ChopChop's Workshop: All Released Mods
62 genstande
ChopChop's Workshop: Skills Mods
15 genstande
The Wood Elves - Immortal Empires Expanded | IEE 6.3+
222 genstande
Core: Skills, Mounts & Traits | Immortal Empires Expanded
19 genstande
The Kislev - Immortal Empires Expanded | IEE
215 genstande
The Chaos Dwarfs - Immortal Empires Expanded | IEE
207 genstande
Beskrivelse

This mod is moving whole skill lines from the base game and huge number of mods. Because of that - it is recommended to only new campaigns or to re-spec all characters before subscribing.

This mod doesn't add new melee lines to wizards / runesmiths. It expands the existing ones.
To add melee (combat) skill lines to non-combat lords & heroes use my fully compatible mod:



This mod is expanding the heroes basic skill lines, by adding new skills at the end of chains:
  • Melee (Combat): +5 skills (+1 when ranged)
  • Magic (or Runic): +5 skills
  • Blue (Campaign): +9 skills (+1 auto-opening skill required by UI)

This mod is also adding hero, unit & faction specific army skills to heroes, that are created to remind lords red line army skills and are balanced to not exceed 30-50% power of main game.

To save skill points & create skill groups in UI - these skills are linked using existing vanilla hero skills, that you will find now in new place when compared to main game and not using this mod.

LIST OF CURRENTLY SUPPORTED FACTIONS (as added):
  • EMPIRE
  • DWARFS
  • KISLEV
  • BRETONNIA
  • WOOD ELVES
  • GREENSKINS
  • TOMB KINGS
  • LIZARDMEN
  • CATHAY
  • VAMPIRE COUNTS
  • CHAOS DWARFS
  • SKAVEN

FACTIONS WAITING FOR ADDITIONAL ARMY SKILLS:
  • GREENSKINS
  • TOMB KINGS
  • LIZARDMEN
  • CATHAY
  • VAMPIRE COUNTS
  • CHAOS DWARFS

QUEUED:
  • HIGH ELVES
  • DARK ELVES
  • SLAANESH

LIST OF CURRENTLY SUPPORTED MODS (with heroes):
  • EMPIRE:
    - Sigmar's Heirs: Huntsmaster
  • DWARFS
    - Lost & Found Dwarfs: 3 new Thane types
  • KISLEV
    - Dead's Kislev Overhaul: Blade Master
  • BRETONNIA
    - Lily's Bretonnia Overhaul: Sergeant-at-Arms
  • WOOD ELVES
    - Mixu's Shadowdancer
    - Heroes of Legend: Seer of Silvam Dale
    - Lore of Athel Loren: Malevolent Branchwraith & Spellsinger
  • SKAVEN
    - Skaven: Lore of Nurgle: Nurgle Priest

Skills in this mod require secondary descriptions, but there is no PLACEHOLDERS & work in full.


This mod is being developed around great mod Expanded Hero Skill Trees Compilation by Maffers in order to not overlap the skills in UI nor with new added skills effects. I provide compatibility to this and many other skills mods in my required mod - Expanded Skill Trees Overhaul, that you can find on the right side of description in REQUIRED ITEMS or HERE with full list of compatible skills mods in it's description and section COMPATIBILITY. Thanks!


This mod contains abandoned and contributed to me mods:
Empire Hero Unique Skills by Highman
Extra Empire Hero Skills by Grizzla

Credit to Partypus for Clan Skurvy flag from Skaven Clans I used to create a skill icon.

Many thanks for the contributions!


chopchop chop chop workshop expansion extra chopper agent point compilation
52 kommentarer
ChopChop  [ophavsmand] 18. sep. kl. 6:46 
SKAVEN UPDATE 🐀
- Added army skills to all Skaven heroes
- Added multiple new icons to existing skills
- Fixed loc for Bretonnia Cavalry effect with doubled "for for"
New supported mods:
Skaven: The Council of 13 - Skills & Buildings https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3568379911
Skaven: Lore Of Nurgle https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565690621
ChopChop  [ophavsmand] 6. sep. kl. 9:34 
MOD UPDATED :steamthis:
- fixed txt error in description of the waystalker skill - guided by kurnous. now is showing a positive range buff for the missile units. many thanks Ushabti :WH3_clasp:
- added support to modded heroes from mod Lore of Athel Loren 6.3 reuploaded by Masterdelta41:
spellsinger of athel loren
malevolent branchwraith of athel loren
ChopChop  [ophavsmand] 5. sep. kl. 23:55 
Thank you so much Ushabti, i made a mistake in txt description with - insted of +.
I confirm that it is only txt error and buff work as intended being positive adding range.
I changed already the error in the mod and will be corrected with next update friend :WH3_clasp:
Ushabti 5. sep. kl. 16:06 
Hey Chop! Amazing as always. Heads up, the waystalker skill - guided by kurnous is showing a negative range debuff for the missile units.
ChopChop  [ophavsmand] 2. sep. kl. 6:28 
:steamthis: BIG 6.3 UPDATE :steamthis:

Completed factions previously missing army skills:
BRETONNIA
WOOD ELVES

New factions with Expanded Skill Lines:
GREENSKINS
TOMB KINGS
LIZARDMEN
CATHAY
VAMPIRE COUNTS
CHAOS DWARFS
SKAVEN - Faction have added NEW Dedication skills "The Council of 13"

CHANGES & FIXES:

🔺 Frost maiden monster skill line now also buffs frost wyrm and elemental bear + changed 1 of the effects that no longer buff Incarnate beast (reserved for The Hags)
🔺 Warrior Priest skill buffing melee attack from all infantry to only flagellans + changed skill Weapon Strength to Melee Defence for them (skill "righteous fury" gives Weapon Strength in vanilla)
🔹 Hero campaign (blue) skill 1_0* changed from only: +1 rank to XXX hero in local province, to
+1 rank to XXX hero in local province
-5% hero recruit cost in local province

*structure of blue line: 0_auto->(0_1 to 0_6)->1_0->(1_1 to 1_3)->2_0->(2_1 to 2_3)->3_0
rases 29. aug. kl. 11:09 
I see, I never looked too much into them but if that's how they work, those are enough buffs for vanilla. Thanks anyway for the response mate. :steamthumbsup:
ChopChop  [ophavsmand] 29. aug. kl. 9:07 
Hi Rases, i get you but I wont do that as adding a ranged skill to non-ranged agents will look odd for those that don't use extra mounts. I use Oxy Mount Expansion together with Bad Guys Mount and the mounts already get stat buffs from the skills that buff units from same unit_set that the added mount comes from.

So if a hero get a custom gyrocopter they will benefit from skills buffing gyrocopter units, if its a dragon - all dragon unit stat buffs from technologies / skills / etc should work. If not - it means the mount is not assigned to most common unit_set that they could fit in, but this has to be requested to mods that add the mounts :steamthumbsup:

I try to make skills as close to vanilla and this doesnt fit, sorry friend
rases 29. aug. kl. 8:43 
Heya ChopChop, I've got a request, if it's possible and doesn't clash with your other mods.

Do you think it'd be possible to add the ranged extra skill to all the heroes? There are a lot of mods atm that grant heroes either a retinue or a mount with ranged attacks (Ruo's bodyguard, Oxy's mount expansion, etc) so ~90% of the heroes even if they can't shoot baseline still have access to some kind of ranged attack.

It'll probably also be easier for you to set since you can copy paste the same set of skills to all heroes.
ChopChop  [ophavsmand] 23. aug. kl. 0:29 
Thanks :WH3_clasp: i will be adding more factions until all are complete. ETA maybe 1 year to finish remaining 19 factions :WH3_greasus_rofl:
Bareback Hussein Obama 22. aug. kl. 20:19 
wowowowow, thank you. i didnt even know this mod needed updating.