RimWorld

RimWorld

38 ratings
Stargates! to Skipgates!
   
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Mod, 1.6
File Size
Posted
Updated
1.258 MB
11 Jan @ 8:06am
13 Aug @ 5:25am
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Stargates! to Skipgates!

Description
Disclaimer

Stargate2Skipgate is an update and a continuation of MrKociak excellent retextures Stargate Retexture / Retheme for Stargates!



A "taste of vanilla" patch for Stargates!

This specific version fullfil the goal to implement the Stargates! mod in the vanilla lore, by replacing

every

single

MENTION

of the stargates with the skipgates.

And rewriting the mod's lore in accordance.

What's the difference between this and Stargate Retexture / Retheme [Continued]?

Stargate Retexture / Retheme [Continued] is mostly a retexture project.

Stargates to Skipgates integrates theses new textures and rename every assets from Stargates! to give you that "vanilla expanded" flavor.

If you just want Stargates! with vanilla style textures, uses Stargate Retexture / Retheme [Continued]

If you want Stargates! with vanilla expanded style lore integration and vanilla style textures, use Stargates to Skipgates


State of the mod

As of now, every description, location, and item has been updated, but some core elements necessary for the mod to work had to keep the Stargate name : the research tab is named Stargate and the coordinates of each skipgates is called "stargate address".

Altering theses would made keeping this "taste of vanilla" pack up to date a lot harder!

Enjoy!

If you're looking for a simple port to 1.5 of MrKociak's mods, you'll find Stargate Retexture / Retheme [Continued] right here.
16 Comments
pillbug2 2 Sep @ 9:41am 
@Gaeus Thank you!
Gaeus  [author] 31 Aug @ 2:05am 
@Vivi it's fine, I made a quick and dirty update to 1.6 the red error are outdated patch than I should have cleaned up.

Will do so when I have the time.

In the meantime, theses red errors are harmless.
pillbug2 25 Aug @ 10:56pm 
Hello, thank you for the mod! I love the immersion and textures this gives stargates. It is absolutely essential for me.

I have a suggestion if it is alright. I am noticing 6 red errors from this mod in patching the stargate assets in the main menu when the game starts. I realize these are harmless and due to not having a map loaded. Still, it would be helpful to have these errors suppressed for visual clarity when looking at the log for debugging mod lists.

If these errors are not intentional, I can send you my log on a minimal modlist for debugging.

Thank you for your time and effort.
Gaeus  [author] 13 Aug @ 5:08am 
Okay I'm testing a very simple update, if all is green i'll upload 1.6
Myphicbowser 11 Aug @ 5:58pm 
The Stargate mod is now updated!
Not sure if they added anything yet
Gaeus  [author] 31 Jul @ 11:44pm 
Not until the core mod Stargates! get's updated.
Bear 31 Jul @ 3:37pm 
Hi there! Is there any chance this will get a 1.6 update?
E1S4 12 Jul @ 1:59pm 
Are we still getting raided thru the stargates with this mod?
The Spy from Team Fortress 2 18 Jan @ 12:54pm 
You could also do some things with this for some anomaly shenanigans, like maybe an event with a malfunctioning/hacked skipgate controlled by a dark archotech that continually spawns hostile entities until you end up dealing with it.
Gaeus  [author] 16 Jan @ 5:39am 
@Lovecraft that's actually brilliant