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Way ahead of ya :p
But, currently in the release version the vortex damage isn't working properly, so until the mod is updated with the fix i've done for that getting caught in the vortex isn't necessarily the end of the (rim)world.
Honestly not a bad idea! I make no promises, especially when I already have a bunch of stuff to do for the mod, but I might look into it. I would want it to work meaningfully different to stargates though, so it probably wouldn't be a perfect alternative. Plus, something something lore accuracy.
Also, in the end its obviously not my mod, so it would also depend on if catcraft wants it or not.
As for making stargates rotatable, it should be relatively doable to make it work, except for one problem: the stargates have a drawOffset to draw the texture in the proper place, but if it is rotated that same offset is applied, which will mess it up in the east and west rotations. And I don't know if there's a way to apply different drawOffsets for different rotations..
If anyone knows how to fix that situation I would be happy to hear it.
It should work fine for the most part, but there are some problems with it.
For one, you should probably avoid landing a gravship with a stargate on a map that already has a stargate. I have created a system to better handle that sorta thing, but it's not in the release version of the mod yet.
Secondly, stargates are not rotatable, so if you rotate a gravship with a stargate it won't go super well. The stargate will forcibly be rotated, but graphically will be messed up, as well as the unstable vortex staying facing south. I am looking into a solution for this, but I don't know how that's gonna work out yet.
https://pastebin.com/SK49hKhg
Also, what error are *you* talking about, and what does 'everywhere else' mean?
The one I'm talking about happens when you try to get a pawn to dial an address from an orbital location.
Anyway, because I was able to reproduce the issue and follow the error I have as previously mentioned found the issue. fixed it, and submitted it.