Total War: WARHAMMER III

Total War: WARHAMMER III

157 ratings
Legendary Coast of Vampire - Vampire Coast 6.0
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File Size
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4.643 MB
10 Jan @ 8:05am
5 Oct @ 5:12am
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Legendary Coast of Vampire - Vampire Coast 6.0

Description
Sometimes, even in the Dead Sea, a living legend rises again.

This mod is designed to revive the Vampire Coast as a powerful naval faction that can compete with the power inflation introduced in the third game, shaking up the familiar campaign dynamics and making the game more exciting to play.

Now, the rulers of the ocean emerge from their long silence to threaten every coast.

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Features

1) Complete rework of all Vampire Coast faction military buildings and ship cabins.
2) Restored a building effects for major settlements income, which were originally provided in game second.

3) Coastal Raid Markers activated for all settlements with a port. (for players only)
- Vampire Coast players can now raid settlements directly from the ocean and return to their ships without delay.

4)
-Added "Deck Droppers (Bloated Corpse)" unit. (Its very shocking, so I couldn’t stop laughing every time)
-Added "Deck Gunners (Dead Man Singing)" unit. ( A "mini-gun" version of the Deck Gunners, based on data that existed in the game but was scrapped)
-Added "Pirated Hellhammer Cannon" (A regular version of the "Queen Bess")
-Added "Bloated Corpse (Bullet Sponge) unit. (A early core unit that can dramatically change the Vampire Coast’s battlefield tactics)
-Added "Bloated Corpse (Leadbelchers)" unit. (They are slow and fragile, but its firepower is utterly devastating)

These units could be disabled by MCT setting (MCT mod required)

5) Pirate Cove Enhanced
-Pirate Coves now have two building slots.
-Instead, as a penalty, each slot can only contain one building chain.

6) Ocean’s Tailstream (for players only)
-Added faction leader trait effects for the four major Vampire Coast Playable.
-All armies that remain at sea for more than two turns will receive a small movement bonus.
-Armies in storm zones immediately receive the highest level of movement bonuses.
-All effects disappear once armies land onshore.

7) "Richest Harbor" News and "Follower of the Pirate Cove" event (for players only)
-Every 5 turns, rumors will spread about the richest port settlements in the campaign.
-A Pirate Fleet Captain will now be recruited near one of the richest port settlements every 10 levels of your faction leader.

8) Treasure Hunt Mechanics Established
-Upon acquiring a treasure map, a random region owned by the player will spawn treasure hunt markers.
-One of the two markers is a decoy.
-However, interacting with the fake marker will restore the character’s movement points.

9) Luther Harkon’s Sail Graphics Restored
-Missing black color and emblem overlays have been applied.

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Attention

-It is strongly recommended to start a new campaign.
-While not incompatible with existing saves, you may need to demolish and rebuild buildings for proper functionality.


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Compatibility

-Incompatible with any Vampire Coast campaign mod.
-Compatible with mods that do not affect campaigns, buildings, or units (e.g., unit graphics).
-Not compatible with the "Building Progress Icon III" mod due to cultural building conflicts.

-Compatibility with Tabletop Caps and Warband Upgrade mods will be added in a future update.


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Submod

-Compatible with Gunfire of Abyss and its Submod. Both mods are required.
-Special thanks to mod creators.
Gunfire of Abyss (Vampire coast unit pack) by 梣
Legendary Coast of Vampire Gunfire of Abyss Compatibility mod by Das Boots.


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Future of this mod

At some point, or perhaps very soon, the Vampire Coast factions will receive an official rework.
Until then, hope you enjoy this mod.


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Faction VersionUp
Legendary Coast of Vampire - Vampire Coast 6.0
Old Ones' New Era - Lizardmen 5.0

Faction Rework & Tier Rebalance
Greenskins Rework - Always Waaagh!
Wood Elf Rework - Wildwood and Hearthfire
Tomb Kings Rework - Undying Legacy
Dwarf Tier Rebalance Mod - Dwarf Golden Age
High Elf Tier Reforged
69 Comments
LikeABith 4 Oct @ 1:05pm 
Does this mod make it so you can't raise undead anymore? I don't have an option to
Tha Bolo 1 Oct @ 7:53am 
Is this mod suppose to remove hero capacity increases in cities? Cause with this mod you can only increase capacity with tech and horde buildings. So it get hard limiting that you can't get more than like 5 - 10 heroes of each type. It have something to say with your buildings only saying you can recruit herose, and nothing about increasing capacity
Backmechuisa  [author] 30 Sep @ 5:01pm 
@Fussells
I’ve updated the mod to fix the error.
However, since I don’t have a way to test multiplayer myself, there’s a chance the issue may not be fully resolved.
The mod wasn’t originally designed with multiplayer in mind, but please if you could give it a try and let me know how it goes.
Fussells 30 Sep @ 4:42pm 
great mod that makes vampire coast feel so much better to play, but in multiplayer me and my friends experience desyncing whenever i try to do coastal raiding
GoldFox 28 Sep @ 3:21pm 
Deck Droppers (Bloated Corpse) are the funniest thing i've ever seen. Best unit hands down
A Good Boy 28 Sep @ 1:24pm 
also wondering if the overlaps are too much for Nanu's?
Konrad von Thierberg 27 Sep @ 11:39am 
any plans on making a SFO submod?
Rustic Clover 3 Sep @ 7:59pm 
I know it technically affects the same factions, but is this compatible with Nanu's Sartosa Overhaul since that's for one LL rather than the Vampire Coast faction as a whole?
Backmechuisa  [author] 2 Sep @ 4:35am 
@jimmymenNL
The data for the ship building chain has been set to exactly same with the vanilla CAI table values.
However, assuming that vanilla Vampire Coast factions might be affected by the same bug, I’ll try adjusting the table data accordingly.

The update has been completed—if the same issue occurs again during the campaign, please report it.

Thank you.
jimmymenNL 2 Sep @ 3:57am 
The AI almost never uses the shipbuilding or recruitment options it seems when they are at sea because they are always in full speed stance for some reason, does this mod fix that or not?, would be nice if it could maybe be added then if not.