Total War: WARHAMMER III

Total War: WARHAMMER III

53 ratings
Dwarf Tier Rebalance Mod - Dwarf Golden Age
   
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File Size
Posted
Updated
997.844 KB
17 Dec, 2024 @ 8:57am
14 Sep @ 1:26am
13 Change Notes ( view )

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Dwarf Tier Rebalance Mod - Dwarf Golden Age

Description
The Dwarfs Are No Fun Anymore.

They are
too easy,
too strong,
and provide an excessively unfair and uncomfortable experience, when faced as enemies.

So I made it.

Now, Dwarf factions have reverted unit tiers to pre-5.0 balance.


--
Features

Rebalancing of early overpowered Dwarf units' tiers

1)Irondrakes are moved to Tier 4. (from Tier 2)
2)Hammerers are moved to Tier 4. (from Tier 3)
-Instead, in Provinces with a Tier 4 Forge building, Hammerers can be recruited in 1 turn.

3)The Deeps can only be activated from the 'Major Settlement' of a region.

4)Ranger Outposts have been integrated into the infantry building chain.
-Now you must choose between using 'Quarrellers' or 'Rangers' as your early-game ranged units.

5) Added buttons to pause and end the Age of Reckoning.
-Players can control the Age of Reckoning.


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Save

-Strongly recommend starting with a new campaign.
-If you're not playing as a Dwarf faction, it is also compatible with existing saves.


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Compatibility

-Incompatible with mods that alter Dwarf faction buildings.
-Incompatible with mods that add new units to Dwarfs.
-Incompatible with mods that Building Progression Icons III.

-Fully compatible with unit graphic overhaul mods.


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Faction VersionUp
Legendary Coast of Vampire - Vampire Coast 6.0
Old Ones' New Era - Lizardmen 5.0

Faction Rework & Tier Rebalance
Greenskins Rework - Always Waaagh!
Wood Elf Rework - Wildwood and Hearthfire
Tomb Kings Rework - Undying Legacy
Dwarf Tier Rebalance Mod - Dwarf Golden Age
High Elf Tier Reforged
17 Comments
Backmechuisa  [author] 30 May @ 11:05am 
New Update.

1) Players can now control the Age of Reckoning.
- Added buttons to pause and end the Age of Reckoning.
legal immigrant 11 Feb @ 5:21am 
gyrocopter should be nerfed too imo
Backmechuisa  [author] 27 Dec, 2024 @ 4:27pm 
@
No data was changed except for the appearance settlements of deeps.
emilya cant hear u 27 Dec, 2024 @ 9:44am 
does this mod prevent buildings in the deeps from boosting each other? I seem to be only getting 700 gold from the deeps despite the game saying it should be 700+170% because of ornate guild foundries
emerald10005 19 Dec, 2024 @ 1:59am 
I remember playing Warhammer 2 Dwarfs and it was a challenge, especially back when Grimgor was right next to you. Then they went ahead and gave Dwarfs the stupidest tier buffs imaginable. Thanks for this
GIANT IRON SKELETON 18 Dec, 2024 @ 3:05pm 
Thank you for your great work sir, you are a legend.
Vaarkhan 18 Dec, 2024 @ 2:36pm 
This one's going in the book
syyy200 18 Dec, 2024 @ 1:37pm 
this mod makes totalwar:warhammer can be remain that warhammer, not dwarfhammer
Vasuda 18 Dec, 2024 @ 10:44am 
While i agree that many factions are too strong now, imo nerfing them via unit tier access is just completely the wrong way to go. All it does is make the player play every single campaign with the most simple most boring early game units, as if they arent already by far the most efficient ones to begin with.
Master Pain 18 Dec, 2024 @ 8:06am 
idk man with the AOR system it seems like they need heavy hitters early to stay competitive.