Going Medieval

Going Medieval

28 ratings
MapType CANYON
   
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Tags: General, Map
File Size
Posted
Updated
505.963 KB
8 Jan @ 6:13am
17 May @ 9:08am
2 Change Notes ( view )

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MapType CANYON

Description
Deep valleys and rivers divide the territory into east and west, requiring long, sturdy bridges to cross the ridges. This map type is a base located midstream from a mountainside to a valley.
I recommend playing on a map size of 360x360 or larger,slope of the ridge becomes gentler, making it easier to install structures.

Features
  • A river runs through the area from north to south, and the ridge on the east side is about 30% of the area, and the ridge on the west side is about 60% of the area.
  • The east and west ridges are formed with a height of layer 10, and then randomly raised and depressed.
  • The river that runs through the entire area is filled with water up to layer 3.5 level, and there are no major curves. There is a low probability that the river will branch.

Recommended Mods

Notes
  • If you install a mod or change the language, restart the game to apply the mod correctly.

Developer's Memo
  • To avoid conflicts between MapTypeMods, please avoid using id(47) and height(0.27) of WorldMapSettings.json used in this Mod as much as possible.
12 Comments
nukumorina  [author] 27 Sep @ 10:53am 
@Fistandantillus7
The items pointed out are known defects.
Depending on the seed value, level 16 terrain will be generated and you will not be able to build anything there.
Although I haven't tried it, it may be possible to excavate underground and exclude terrain so that the stability becomes 0.

The reason why this problem occurs is because 2-3 levels of embankment is added to the base terrain or a depression is created.
Fistandantillus7 20 Jul @ 9:24pm 
I generated a new game/map with this mod and it generated a small hill that reached level 16. It was/is my intention to mine away 3-4 levels and build in that spot, but my settlers cannot/will not interact with that level. It is only 5 tiles so I am going to see what happens when I mine the layer below it away.
nukumorina  [author] 17 May @ 9:12am 
Hi, Medievalists.
Rivers are no longer generated from this MapMod.
This is because the existing river and water body confluence stopped working after 0.23.x.
We have requested improvements from the development team, but there has been no response, so this is a difficult decision to make.
Des 13 May @ 12:06pm 
Still no fix for this one I assume? Currently not fully enjoyable as the rivers drain out completely.
nukumorina  [author] 12 Feb @ 6:20pm 
I’m currently contacting the FoxyVoxel regarding the issue of the river drying up, so please wait for a while. This seems to be caused by the program modification of 0.22.33.
nukumorina  [author] 29 Jan @ 4:21pm 
@Vash
I'm making adjustments to increase the amount of resources allocated. I plan to release it at the end of the week. It is known that if the map is x300 size or larger, resources will not be allocated sufficiently.Sorry for not being able to verify it properly.
宝渊 22 Jan @ 1:23am 
深谷和河流将该地区分为东部和西部,需要长而坚固的桥梁跨越山脊。此地图类型是位于从山腰到山谷的中游的基础。
我建议在360x360或更大的地图上玩,山脊的坡度会变得更平缓,从而更容易安装结构。

特征
一条河流从北向南穿过该地区,东侧的山脊约占面积的30%,西侧的山脊约为面积的60%。
东西脊形成高度为10层,然后随机凸起和凹陷。
贯穿整个地区的河流充满了3.5层的水,没有主要的弯道。这条河分叉的可能性很小。

推荐的模组
MapSize扩展微小和巨大
地图类型平台

笔记
如果你安装了模组或更改了语言,请重新启动游戏以正确应用模组。

开发者备忘录
为了避免MapTypeMods之间的冲突,请尽量避免使用此Mod中使用的WorldMapSettings.json的id(47)和height(0.27)。
nukumorina  [author] 13 Jan @ 1:19am 
@Vash
If you carefully check underground below the 3rd floor from the top layer, you will be able to find iron ore veins.
Iron ore voxels are generated once each in a vein type (elongated, branched shape) and a circular type (scattered circles) at random positions.
If you still don't have enough resources from mining, try supplementing it by trading with caravans, other forces, or collecting money from raiders.

Furthermore, I would like to maintain the difficulty level of a survival game where you have to make do with limited resources, and I do not like to increase resources unnecessarily at this point.
If there are many requests from users, we will consider adjusting the generation logic, but please understand that it will take time to make various adjustments to make the voxel settings underground appear as intended.


I hope you have a good medieval life!
Vash 12 Jan @ 3:07pm 
I love the map, except there is next to no resources.
None of the maps i made have coal, and a very small amount of iron.
nukumorina  [author] 10 Jan @ 2:16am 
@Daniele Marie
I have confirmed that you can play without problems with the following branches and versions.
MainBranch: 0.22.20
ExperimentalBranch: 0.22.21