Going Medieval

Going Medieval

56 ratings
MapType PLATEAU
   
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Tags: General, Map
File Size
Posted
Updated
491.258 KB
6 Jan @ 10:36pm
13 Feb @ 5:18pm
7 Change Notes ( view )

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MapType PLATEAU

Description
A plateau spreads out in the center between highlands to the east and west, with ponds and rivers forming at the base.The climate is as mild as the mountainside, and the base is set up a little higher than the mountainside on the world map.
I recommend playing on a map size of 360x360 or larger, which creates a suitable river width and gentle slope to the top.

Features
  • The top two layers from the ground surface are grassland, and the layers below are composed of limestone.
  • The east and west high ground are generated up to level 10 layers, and the central plateau is generated up to levels 11 to 13 layers.
  • There is a high probability that a pond or river will be placed at the foot of the plateau.

Recommended Mods

Notes
  • If you install a mod or change the language, restart the game to apply the mod correctly.

Developer's Memo
  • To avoid conflicts between MapTypeMods, please avoid using id(46) and height(0.46) of WorldMapSettings.json used in this Mod as much as possible.
  • map_type_hill_3 and map_type_hill_4 are used for the values ​​of the element "mesh" in WorldMapSetting.json. If this value conflicts, it is likely that the map type will not be displayed depending on the deployment order.

Update Hist
  • ver.0.4: Fixed an issue where rivers would dry up due to changes in map drainage specifications.
  • ver.0.3: Fixed an issue where an incorrect trading multiplier was being set.
  • ver.0.2: Adjusted so that voxels appear in the intended position and amount.
  • ver.0.1: Release
22 Comments
Aiask 6 Oct @ 12:05pm 
I LOVE this map type, however the problem is it's way too high so you can't build castles on it, at least not very big ones. Is there any way to make a variation which isn't so tall?
MacTireLass 19 Jul @ 3:33pm 
so how does it work? does it make the random map generator produce only this type of map? or is it an option added?
meufilho eumsm 1 Jun @ 11:06am 
amazing
nukumorina  [author] 17 May @ 9:00am 
Hi, @Cykachu
I would also like to add that reducing the value of randomPosition is another way to avoid the problem.
If this is large, the deviation from the Position will become large, and there is a high possibility that the rising terrain will not be connected.
The only thing left to do is to adjust it many times...This may be one of the reasons why MapMod is not popular.
Cykachu 4 Mar @ 1:35pm 
Hi, @nukumorina

That's what I've been trying, and that caused the mentioned problems. But there is no other way then.
nukumorina  [author] 2 Mar @ 5:25am 
@Cykachu
Hello, Cykachu.
If you want to reduce the proportion of the plateau in the entire map, the only way at the moment is to mod it yourself.
If you want to change the MapType.json of this Plateau that I have published, you may be able to get the terrain you want by reducing the size of "base_plateau_01", "base_plateau_02", "add_plateau_01", and "add_plateau_02" in mapGenerationSteps and bringing the position closer to 0.5.
Cykachu 26 Feb @ 1:08am 
Hello @nukumorina, mayhaps you could help me.

I'd like to make the central plateau smaller, but I could't do it properly so far. Either the whole map changes too much, or the plateau won't have any connections to the edges.

Any ideas?
Bungle 15 Feb @ 5:33am 
Hey nukumorina, just wanted to say thank you, playing around with your mod has taught me how the map gen files work. And I love the bottom layers being solid limestone! Nice trick, all my maps do that now!! 😁
nukumorina  [author] 13 Feb @ 5:19pm 
Please confirm that the version is Ver0.4 after installing the mod.
There was an issue where the river was drying up, so we have taken a temporary solution.
nukumorina  [author] 12 Feb @ 6:20pm 
I’m currently contacting the FoxyVoxel regarding the issue of the river drying up, so please wait for a while. This seems to be caused by the program modification of 0.22.33.