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I would also like to add that reducing the value of randomPosition is another way to avoid the problem.
If this is large, the deviation from the Position will become large, and there is a high possibility that the rising terrain will not be connected.
The only thing left to do is to adjust it many times...This may be one of the reasons why MapMod is not popular.
That's what I've been trying, and that caused the mentioned problems. But there is no other way then.
Hello, Cykachu.
If you want to reduce the proportion of the plateau in the entire map, the only way at the moment is to mod it yourself.
If you want to change the MapType.json of this Plateau that I have published, you may be able to get the terrain you want by reducing the size of "base_plateau_01", "base_plateau_02", "add_plateau_01", and "add_plateau_02" in mapGenerationSteps and bringing the position closer to 0.5.
I'd like to make the central plateau smaller, but I could't do it properly so far. Either the whole map changes too much, or the plateau won't have any connections to the edges.
Any ideas?
There was an issue where the river was drying up, so we have taken a temporary solution.