Warhammer 40,000: Gladius - Relics of War

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Bluu's Add-On To Heroes Of Legends and Unit Pack by DexGattaca
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134.745 MB
7 jan @ 8:11
28 aug @ 13:23
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Bluu's Add-On To Heroes Of Legends and Unit Pack by DexGattaca

Beskrivning
Hey, this mod is an add-on to the Heroes of Legend by Devian
and Unit Pack by dexgattaca

Big thanks to: Brother Severus for letting me use his amazing textures.

Due to limited space in here, full feature list with tips and explanations can be seen in the discussions tab (or click -> here)

Featuring:

Dozer Blades and Pintle-Mounted Gunners for units from unit pack by dexgattaca that were missing them.

Hellfire Dreadnought (part of Unit Pack by dexgattaca) can now be specialized with more weapons such as:
Twin-Linked Autocannons, Assault Cannon, Multi-Melta or Plasma Cannon in the same way as standard Dreadnought in the HOL Astartes unit add-on.

Predator Destructor variant + Predators (Annihilator and Destructor) can now have their sponson heavy bolters upgraded to lascannons.

Land Speeders Tornado -> Land Speeders Tornado (Tier 4).

Tactical Scouts -> Scouts (Tier 1) - Escalation Pack DLC required.

Tempestus Scions can now be specialized/equipped with more weapons such as: Hot-Shot Volley Guns, Flamers, Melta Guns, Grenade Launchers and Plasma Guns, after researching More Weaponry for Tempestus Scions (Tier 6) upgrade/tech - requires Reinforcement Pack DLC.

Track Guard upgrade/tech (Tier 8) - Grants Track Guards which increase armour to various tanks of the Astra Militarum.
(Original mesh and textures are used by Leman Russ Demolisher which is part of Unit Pack by dexgattaca).

Stormraven Gunship can now replace its twin-linked assault cannon for twin-linked lascannon or twin-linked plasma cannon, all variants can also replace their heavy bolters for twin-linked multi-melta.

Dreadnought can now also replace its Multi-Melta for dual Heavy Bolters.

Devastators with Autocannons -> Devastators (Tier 3).

Devil Dog can now be specialized into Hellhound or Bane Wolf.

Catachan Devils and Jungle Fighters can now also be equipped with smoke grenades to create smoke screen -> Smoke Launcher (Tier 7).

Land Raider Terminus Ultra -> Land Raider Terminus Ultra (Tier 9).

Stormtalon Gunship with Heavy Bolters -> Launch Pads (Tier 7)
Either in a city or an outpost it can exchange/upgrade its heavy bolters into Lascannons or Skyhammer missile launcher.

Chimera can now also be outfitted with Heavy Flamer as its main weapon -> More Weaponry for the Chimera (Tier 3)

Scout Sentinels can now be outfitted with more weapons, such as: Heavy Flamer, Autocannon, Missile Launcher, Lascannon or Plasma Cannon -> More Weaponry for Scout Sentinels (Tier 3)

Armoured Sentinel with Multi-Laser -> Armoured Sentinels (Tier 5)
It can also be outfitted with more weapons, such as: Heavy Flamer, Missile Launcher or Plasma Cannon -> More Weaponry for Armoured Sentinels (Tier 6)

Added Lightning Fighter and Avenger Strike Fighter to Astra Militarum - Adepta Sororitas DLC required
Lightning Fighter (Tier 7)
Avenger Strike Fighter (Tier 9)

Death Korps Heavy Bolter squad can now also be specialized with Heavy Flamers -> More weaponry for the Death Korps (Tier 4) - Demolition Pack DLC required

Heavy Weapons Squad (Heavy Bolters) and Anti-Tank Squad (Lascannons) -> Heavy Weapons Squads (Tier 2)
Fire Support Squad (Autocannons) and Anti-Armor Squad (Plasma Cannons) -> More Heavy Weapons Squads (Tier 4).

Mortar Support Squad -> More Heavy Weapons Squads (Tier 4).

2 New variants of Tauros Rapid Assault Vehicles, with Heavy Bolters and with Autocannons -> Tauros Rapid Assault Vehicle (Tier 3).
1 New variant of Tauros Venator, with Twin-Linked Multi-Lasers -> Tauros Venator (Tier 4).

Marauder Destroyer -> Marauder Bomber (Tier 9)
Marauder Colossus -> Marauder Bomber (Tier 9)
Marauder Vigilant -> Marauder Bomber (Tier 9)
Marauder Nuclear Bomber -> Marauder Bomber (Tier 9)

Thunderbolt Fury -> Thunderbolt (Tier 8)

Elysian Drop Troops can now also be equipped with Flamers and Grenade Launchers -> Substructure Extension (Tier 4)

Tempestus Aquilons can now be specialized with Melta Guns, Plasma Guns and Hot-shot Long-Las, after researching More Weaponry for Tempestus Scions (Tier 6) upgrade/tech - requires Reinforcement Pack DLC.

Atlas Recovery Vehicle -> Atlas Recovery Vehicle (Tier 4)

Thunderer Siege Tank -> Thunderer Siege Tank (Tier 5)

Earthshaker Carriage Battery -> Earthshaker Carriage Battery (Tier 4) - Demolition Pack DLC required

Earthshaker Platform -> Earthshaker Platform (Tier 7)

Sternguard Veteran Squad -> Sternguard Veterans (Tier 6)

Medusa Siege Tank -> Medusa Siege Tank (Tier 6)


Basilisks can now shoot their Earthshakers using extra charges, which will deal extra damage and have higher both min and max range but also cause extra wear and tear on the barrel, dealing some damage to itself in the process.
Basilisks can now also use Smoke Shells, which will allow you to cover a tile in Smoke Screen from afar.
Use your Smoke Shells to either aid your frontline units in need from afar or to cause distruption among your oponents by covering their field of view with smoke.

Compatible with Gladius+, patch here -> Gladius+ Patch
Compatible with Too Many Voices, patch here -> TMV Patch

!!! Important Notice !!!

Load order: This mod should be placed above the required mods in order to work properly.
203 kommentarer
BlissDefiler 2 sep @ 14:07 
@Bluu

Oh wow, that'd be awesome. Assault class is my favorite in Space Marine 2 and I'm close to finishing a 7 hour video on the Siege of Vraks, where Red Scorpion Assault Marines help turn the tide of an important battle.
Bluu  [skapare] 2 sep @ 12:00 
Yeah, i can change the file names for units that are in both mods then there won't be conflict but it would corrupt any ongoing games
ARK Redeemer 2 sep @ 11:31 
Yeah you were right, Imperial Guard Expanded has both Thunderbolt and Marauder variants of the same name, so that must be the source of the conflict, sadly. :( Wish there was a way to choose which mod added the units, rather than having to choose.

Though your mod affects more factions that just the Guard, so I think I'll finish my current game and swap over to yours, have a play around with that :)

Thanks for your help!
ARK Redeemer 2 sep @ 11:23 
I checked in-game and I did see an entry for Thunderbolt Fury listed for my Voidport building. I'll have a look through my mods and see where it's being added from! Thanks for the advice :)
Bluu  [skapare] 2 sep @ 4:07 
@BlissDefiler changing both pistol and chainsword of Assault is doable
Bluu  [skapare] 2 sep @ 4:04 
I checked in the files and couldn't find anything wrong with it, and the error looks as if there were two files adding ThunderboltFury to the aircraft building, maybe something went wrong when downloading/updating the mod and the redownloading it could help, also worth checking if you don't have a copy of it turned on or another mod adding same unit.
BlissDefiler 2 sep @ 0:03 
@ARK Redeemer Or rather, that there's nothing unusual about the line of code for the Thunderbolt Fury. Again, Idk why there would be, but it's worth checking out.
BlissDefiler 1 sep @ 23:55 
@ARK Redeemer

Maybe you oughta try checking to make sure that the Thunderbolt Fury is in the Aircraft.xml.ext file? I don't know why it wouldn't be, but it looks like that's where the problem is stemming from.

@Bluu

Another cool idea for the Space Marine component of your mod, which I haven't seen anyone do, would be to add weapon variations for the Assault Space Marines. As they are now, with the bolt pistols, they're unfortunately a little lackluster compared to what they're actually capable of in lore. Changing the melee weapons (I imagine) would be a lot more difficult though compared to switching to a plasma pistol or hand flamer or something.
Bluu  [skapare] 1 sep @ 12:33 
hmm, do you have maybe another mod that adds Thunderbolt Fury?
ARK Redeemer 1 sep @ 10:41 
This is the error that came up:

Actions.cpp:61: void __cdecl gladius::world::action::Actions::add(class std::unique_ptr<class gladius::world::action::Action,struct std::default_delete<class gladius::world::action::Action> >,const class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &): Assertion "!world.getActionTypeManager().contains(name)" failed: Buildings/AstraMilitarum/Aircraft/ProduceUnit/AstraMilitarum/ThunderboltFury

Not sure why it's struggling with that?