Project Zomboid

Project Zomboid

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[B42] Survival
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7 jan @ 2:25
13 aug @ 16:56
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[B42] Survival

I 2 samlingar av Balance
[B42] Balance Expansion
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Mods I Use
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Beskrivning
Survival Items & Recipes
Expands primitive Survival with various renewable recipes and items.

Includes:
  • Bind, Light, Re-Bind Torches
  • Carve Long Sticks from Planks
  • File Screws into Nails
  • Grind Screws into Nails at the Grinder
  • Twist and Unravel Rope for/from Twine
  • Sew Sheets and Fabric Rolls
  • Make and Pack Clay
  • Knap and Break Smooth Flat Stones for Stones
  • Crush Stone/Flint into Stone Pieces
  • Crush Stone/LimeStone Pieces into Gravel
  • Craft Candles from Lard
  • Dry Grass for Hay

About:
I started modding at the start of B42 and this was the first project I wanted to create, it was inspired by Bigorneau's Simple Torch mod and with permission to use their beautiful Torch Models and Textures this mod was born.
I aim to blend my mods to the best of my ability with Vanilla, recipes have appropriate xp gain, correct craft categories, animations with in-hand objects/sounds, balanced material costs/skill requirements, and designed to be a natural extension to Project Zomboid. I plan to evolve this mod alongside B42 to fill the gaps that I feel are missing whilst staying true to the game's themes/lore

Compatible:

B42 Hemp & Tobacco
Expands Hemp & Tobacco products and recipes.

B42 Pack Mule
Overhauls Vanilla Bags, Clothes, and Vests with new features and wear options.

B42 Chef
Expands Vanilla Cooking recipes & Features

Special Thanks:

Bigorneau
For allowing me to use their amazing Torch assets, show them some love and support as this mod could not exist without them!

Chrystal Chris
For being the first responder in helping me learn how to mod, they helped me fine tune attachment points and body locations and was essential in the early stages of my modding journey!





Workshop ID: 3402516345
Mod ID: B42Survival
Populära diskussioner Visa alla (5)
26
28 jan @ 11:25
KLISTRAD: Suggestions
Balance
14
18 apr @ 0:26
KLISTRAD: Bugs/Errors
Balance
2
7 jan @ 11:43
KLISTRAD: Recipes
Balance
185 kommentarer
OxTailSafu 8 aug @ 3:10 
Oh, really? Huh, I didn't know that lol. Your flint starter has been immensely helpful however, so thanks for that.
Balance  [skapare] 8 aug @ 1:44 
@OxTailSafu The Magnesium Firestarter was actually already in the game when I made the Flint variant. The reason in it being Flint instead of Magnesium is that Flint is a more common and primitive material to work with. It also fits in thematically with the new Knapping skill which works with Stone and Flint.
As far as I know there isn't a way to obtain raw Magnesium, perhaps in the future this will be possible though :spiffo:
dewme 6 aug @ 13:23 
Nice mod. Will be essential for all my playthroughs. Hope to see more good updates.
OxTailSafu 6 aug @ 11:01 
With the magnesium firestarter now being a thing ingame, do you think it'd be possible to add a recipe to craft it in order to replace the flint firestarter you've made?

https://pzwiki.net/wiki/Magnesium_Firestarter
Balance  [skapare] 5 aug @ 13:19 
@killjoy it is actually in the base game, it's called a Notched Plank and it can be made from a Log, Plank, or Large Branch and a tool such as a Hand-Drill, Screwdriver, or a Knife. When combined with a tree branch it can be used to light a primitive fire, more info can be found on the wiki as well, I hope this helps :spiffo:
killjoy 5 aug @ 4:43 
@Crzy_Akeer No i think you've got a mod on or something because that definitely isn't in B42
killjoy 4 aug @ 20:20 
We really need an alternative to light fire. Something like flint + hay (dry grass)
Balance  [skapare] 4 aug @ 0:44 
@Cry_Akeer Thank you very much! Your kind words go a long way, and love to hear that you're enjoying them :spiffo:
Balance  [skapare] 4 aug @ 0:41 
@DarthBrawn It only adds new items and recipes, I tried to stay as true to the Vanilla game as possible. No Vanilla items or recipes were changed apart from adding in-hand models for Lighters and Candles, but no stats were affected :spiffo:
DarthBrawn 3 aug @ 11:06 
I'm sure this has been asked, but does this mod change vanilla values / recipes; or does it just add new content?

Thanks!