Airships: Conquer the Skies

Airships: Conquer the Skies

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Finance and Crippling Debt
   
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Type: Mods
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6. Jan. um 10:13
23. März um 10:30
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Finance and Crippling Debt

In 1 Kollektion von WolfSka213
WolfSka213's Mischievious Mods
4 Inhalte
Beschreibung
Gain immense wealth, or crippling debt!



Cool little finance mod that adds some goofy stock market shenanigans and more!

Currently adds:
  • Baseline Finance tech tree and baseline city upgrades for said tech tree.
To be added:
  • Finance related eras and more tech/city upgrades related to said eras.
  • More human rights violations.

Compatibility note: Might break with other tech changing mods or mods that change base game code, should be stable though!



Try out my other mods:
Various City Upgrades
Refined coal Tech
8 Kommentare
WolfSka213  [Autor] 27. Juli um 9:17 
Oh yeah, that’s exactly what it is
spycats 25. Juli um 14:50 
i think part of it is the ai has no major reason to go for the techs, mining drills from your other mod are unlocked from machining, which happens to also be the same tech for gatling guns. a fair amount of ai craft do use gatling guns so they have a good reason to go for that tech besides the cool +25 income you get after building mining drills.
WolfSka213  [Autor] 23. Juli um 14:47 
Hmm, might be the unrest it gives I’m not sure, I will take a look when I can!
spycats 21. Juli um 16:41 
well i finaly did it and while i did not get a chance to research taxes or wall street until i was already doing coronation, the buisness district is neat, but i want the ai to know how to build it. your other mod i certainly saw them using mining drills but never saw the buisness district.
WolfSka213  [Autor] 4. Juli um 2:16 
if something doesnt work, its probably a typo :P
spycats 3. Juli um 13:40 
testing probably will be carried out tommorow, from the depths just added a update that ive been wanting forever. im currently working on my own mod that will add new weapons such as a really long gun which does insane damage with extremely long or no reloads and almost non existent firing arcs. what would be some tips you would give to a first time modder?
WolfSka213  [Autor] 3. Juli um 13:07 
Great to hear! Would love to get some feedback on this one cause I have no idea if it’s balanced or not, and of course if it’s fun!
spycats 3. Juli um 12:48 
think i might try this on my next playthough after how good your other mod was, although once again id suggest more information on the workshop page about what actually is added.