Airships: Conquer the Skies

Airships: Conquer the Skies

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Various City Upgrades
   
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Type: Mods
File Size
Posted
Updated
500.606 KB
6 Dec, 2023 @ 9:56am
6 Jan @ 3:06am
6 Change Notes ( view )

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Various City Upgrades

In 1 collection by WolfSka213
WolfSka213's Mischievious Mods
4 items
Description
Mod that adds a variety of different upgrades to towns and cities.



Currently adds:
  • Grand Garden (City)
  • Mining Drill (City)
  • Transport Hub + Train Station (City + Town)
  • Coastal Research Lab + Coastal Research Colony (Town + City)
  • Weapon Distribution Centre + Stronghold (City + Town)
  • Skyport (city)

  • [NEW] Supercomputer (City)

Total town/city upgrades: 10
Most upgrades have to be unlocked by research, research requirements shoud be self-explanatory and use vanilla tech tree:
Research requirements:
  • Grand Garden ────────────────▶ Empiricism + University
  • Mining Drill ────────────────▶ Machining
  • Transport Hub/Train Station ─▶ Bureaucracy
  • Coastal Research Lab ────────▶ Empiricism
  • Coastal Research Colony ─────▶ University
  • Weapon Distribution Centre ──▶ Security
  • Stronghold ──────────────────▶ City Planning
  • Skyport ─────────────────────▶ Merchantilism + University
  • Supercomputer ───────────────▶ Computers



Compatibility note: This mod should be relatively* compatible with any other mods (unless they somehow share the same bonuses) as it doesn't change any base-game code.

*(Relatively because it's only balanced for the main game, not in consideration with any other mods.)



Try out my other mods:
Refined coal Tech
Finance & Crippling Debt
33 Comments
spycats 16 Jul @ 9:14am 
i think a farm would be the most fitting option, giving one or 2 income. just remember to update the research list if its on there. also thank you for such a great mod i use this on all of my modded playthroughs now.
WolfSka213  [author] 16 Jul @ 2:21am 
I will see if i can get some good ideas for another town upgrade!
spycats 15 Jul @ 6:56pm 
i agree i always felt the towns were kinda lacking in the base game and here while theres some new things the cities are still by far getting the most love, maybe a farm or something
Skylearion 15 Jul @ 4:04pm 
Kinda expected that but I would like more stuff to be added for the small towns since comparing how much you can build between a town and a city is pretty sizable.
WolfSka213  [author] 14 Jul @ 2:05am 
@Skylearion that is gonna take quite some fresh new code to be written, which quite frankly, I can't do :P it is an interesting idea though!
spycats 13 Jul @ 3:26pm 
what if the building when owned by the empire with heraldry provided the bonuses but once another empire takes the town the original empire gains unrest. like a secret facility thats cruel behavior was just discovered
Skylearion 13 Jul @ 2:03pm 
Another suggestion if you can figure out a way to implement it into code is make a heraldry that has the ability to make secret bases on their territories that gives extra research and reduced unrest but when a empire that isn't that heraldry takes the city/town that has a secret base it has the opposite effects kinda like the temple the cultist heraldry has but for something like the rat heraldry.
Skylearion 13 Jul @ 1:59pm 
Hey can you add more small town stuff like state owned farms or small businesses.
W. Corp Faust 3 Jul @ 1:21pm 
Train depot my beloved (I love trains and it makes me money so big happy :steamhappy:)
WolfSka213  [author] 3 Jul @ 1:07pm 
Thanks!