Airships: Conquer the Skies

Airships: Conquer the Skies

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Finance and Crippling Debt
   
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Type: Mods
File Size
Posted
Updated
524.262 KB
6 Jan @ 10:13am
23 Mar @ 10:30am
2 Change Notes ( view )

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Finance and Crippling Debt

In 1 collection by WolfSka213
WolfSka213's Mischievious Mods
4 items
Description
Gain immense wealth, or crippling debt!



Cool little finance mod that adds some goofy stock market shenanigans and more!

Currently adds:
  • Baseline Finance tech tree and baseline city upgrades for said tech tree.
To be added:
  • Finance related eras and more tech/city upgrades related to said eras.
  • More human rights violations.

Compatibility note: Might break with other tech changing mods or mods that change base game code, should be stable though!



Try out my other mods:
Various City Upgrades
Refined coal Tech
8 Comments
WolfSka213  [author] 27 Jul @ 9:17am 
Oh yeah, that’s exactly what it is
spycats 25 Jul @ 2:50pm 
i think part of it is the ai has no major reason to go for the techs, mining drills from your other mod are unlocked from machining, which happens to also be the same tech for gatling guns. a fair amount of ai craft do use gatling guns so they have a good reason to go for that tech besides the cool +25 income you get after building mining drills.
WolfSka213  [author] 23 Jul @ 2:47pm 
Hmm, might be the unrest it gives I’m not sure, I will take a look when I can!
spycats 21 Jul @ 4:41pm 
well i finaly did it and while i did not get a chance to research taxes or wall street until i was already doing coronation, the buisness district is neat, but i want the ai to know how to build it. your other mod i certainly saw them using mining drills but never saw the buisness district.
WolfSka213  [author] 4 Jul @ 2:16am 
if something doesnt work, its probably a typo :P
spycats 3 Jul @ 1:40pm 
testing probably will be carried out tommorow, from the depths just added a update that ive been wanting forever. im currently working on my own mod that will add new weapons such as a really long gun which does insane damage with extremely long or no reloads and almost non existent firing arcs. what would be some tips you would give to a first time modder?
WolfSka213  [author] 3 Jul @ 1:07pm 
Great to hear! Would love to get some feedback on this one cause I have no idea if it’s balanced or not, and of course if it’s fun!
spycats 3 Jul @ 12:48pm 
think i might try this on my next playthough after how good your other mod was, although once again id suggest more information on the workshop page about what actually is added.