RimWorld

RimWorld

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Kraltech Industries Rebalanced
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
85.754 MB
3 Jan @ 11:20am
1 Change Note ( view )
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Kraltech Industries Rebalanced

Description
Kraltech but heavily re-balanced by ShunTheWolf and JerryTC02 <3
Should be much more balanced around vanilla+ style play
Semi untested but should be much smoother

Original Mod Link: https://gtm.steamproxy.vip/workshop/filedetails/?id=2968750452
With permission from original author: BlackMarket420

Please post any bugs you find within the port, it should work flawlessly but I did not have the time to test everything so might have issues, ill aim to fix as quickly as possible

Lite Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3251371606
Normal Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250496402



Are you a fan of killer robots? A fan of killer robots that can beat your ass senseless perhaps? Or better yet, are you a fan of spacer tech faction that sells expensive firepower, but can't afford it because you're poor as ♥♥♥♥? Well I got the mod just for you! Introducing "Kraltech Industries"!!

This mod adds new mechanoids to fight and gestate called the mechanoid variants, new bosses to challenge which includes 3 new mech variant bosses and an ultra boss, and adds a custom humanoid spacer faction to interact or conquer (Good luck).

It also adds new weapons and armor to craft, new buildings to build, new items to abuse, new incidents and quests to encounter, and a brand new story teller that could potentially ruin your play through.

















































































































































89 Comments
George 19 Sep @ 1:29am 
When i use the air frame missle launcher after a while the ammo turns into 81mm mortors and then doesnt shoot anyone know why?
Flockerkill 11 Sep @ 3:51pm 
i tend to use the glitterworld destroyer and dragons descend + void dragon addon
Paolini 11 Sep @ 1:29pm 
What other OP mods y'all using with this one ? Void seems way too weak and the Science never stop mods are way outdated. Pyscasts seem the only option ?
Jean1337_ 13 Aug @ 5:47am 
Very good mod, take your time to update it :)
DarkKyler 5 Aug @ 10:05am 
Please update this mod!!!! I love it so much!!!
法克儿, 25 Jul @ 2:54am 
Hello, I think there might be a small bug. When my colonist activates the Mechanic Freighter Beacon, there's no response.
Caustic Sarcasm 20 Jul @ 4:05pm 
what mods would you guys run with this one?
Snow 19 Jul @ 1:46pm 
made a 1.6 version of this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3529775114 if anyone has any problems please write them in the comments or dm me on discord: snow0013 thanks <3
Unrectify 17 Jul @ 10:15am 
GabbaTek, don't toy with my feelings
GabbaTek 17 Jul @ 5:28am 
I got this mostly working (few xml errors in log) by changing the about.xml and adding 1.6 underneath 1.5.
Clothing and weapons seem to be working and my militor medics work too.