Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Recruits Fewer Ranged Units
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916.900 KB
28 Jan @ 1:47pm
19 Aug @ 4:32pm
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AI Recruits Fewer Ranged Units

In 1 collection by Incata
Total War Warhamer 3: Gameplay Mods
77 items
Description
General description


This mod significantly reduces the ranged units recruited by the AI, including all types and artillery.


I have only reduced all recruitment groups that had more than 5% in said group to 5%. Under normal conditions, there should not be more than 5 or 6 ranged attack regiments in AI armies.


This mod will work with units from other mods and other recruitment mods as long as they do not modify the original game system. Load this mod with higher priority than others that modify AI recruitment.


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17 Comments
Incata  [author] 19 Aug @ 4:39pm 
It seems that some boards were missing, including some of the dwarves' boards. This helps me give an example:
WH_Dwarfs_land wh3_default_land_ranged_infantry_main_heavy_short_range
WH_Dwarfs_land wh3_default_land_ranged_infantry_main_light_backline
WH_Dwarfs_land wh3_default_land_artillery_long_range
WH_Dwarfs_land_2 wh3_default_land_ranged_infantry_main_heavy_short_range
WH_Dwarfs_land_2 wh3_default_land_ranged_infantry_main_light_backline
WH_Dwarfs_land_2 wh3_default_land_artillery
WH_Dwarfs_land_2 wh3_default_land_artillery_long_range
WH_Dwarfs_land_3 wh3_default_land_ranged_infantry
WH_Dwarfs_land_3 wh3_default_land_ranged_infantry_main_heavy_short_range
WH_Dwarfs_land_3 wh3_default_land_ranged_infantry_main_light_backline
WH_Dwarfs_land_3 wh3_default_land_ranged_infantry_main_light_skirmisher
WH_Dwarfs_land_3 wh3_default_land_artillery
tipe 1 (3) tipe 2 (4) tipe 3 (5)
Nekatau 19 Aug @ 4:13pm 
ideally, there would be 2-3 riflemen in the enemy's army, including artillery or helicopters, so that you could enjoy the battle, rather than running around the map for arrows)
Nekatau 19 Aug @ 4:07pm 
I turned off all the mods to check if the mod was working, already in the first moves the dwarves made 4 squads of artillery and shooters)))
Incata  [author] 19 Aug @ 2:21pm 
@Nekatau ?
Nekatau 19 Aug @ 1:58pm 
Update
Incata  [author] 5 Aug @ 5:55am 
@aeON You can
aeON 4 Aug @ 11:39pm 
hi can I pm you?
Incata  [author] 6 Feb @ 3:16am 
@wwwangjialiang It's very likely that UFO has its own recruitment values ​​or even a system of its own (I don't know). You could try loading this mod with a higher priority than UFO and see if that works, if not you would have to make a specific mod for it, but I don't use UFO nor have any interest in making mods for it.
wwwangjialiang 5 Feb @ 6:58pm 
thank you so much
wwwangjialiang 5 Feb @ 6:58pm 
I tried again. If I only use your mod, it works. However, if I enable SFO at the same time, it stops working. Is there any way to solve this problem?Both SFO and your MOD are of great importance to me.