Going Medieval

Going Medieval

65 ratings
Map type ISLAND
   
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Tags: General, Map
File Size
Posted
Updated
360.371 KB
30 Dec, 2024 @ 11:01pm
16 Jan @ 12:38pm
2 Change Notes ( view )

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Map type ISLAND

Description
*Note: If you find that it is not reflected even after enabling it, please check the comments section of Map type Wall.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3383630473&tscn=1735611105

Generates an island surrounded by the sea.
An island connected to the outside world will be created on the south side.
Mineral resources are buried deep underground on the island.

If you like it, please give it a high rating!

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※有効化しても反映されないなどがあれば、Map type Wallのコメント欄を確認してください。
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3383630473&tscn=1735611105

周囲を海に囲まれた島を生成します。
南側に外部と接続する島ができます。
鉱物資源は島の地下深くに埋没しています。

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29 Comments
Tonitiger 赤の虎 22 Jul @ 6:58am 
There seems to be a bug on this map when trying to select differnt building types of roof, floor and pillars/walls. It seems like I'm always just able to select the first choice of everything. For exampele only wooden roofs and not from sticks or hay

using the new experimental update*
ODST Trooper 30 Mar @ 7:48am 
Might have been me, I'm running 2-3 of your mods at the same time, so maybe a conflict?
鹿神ヒハル  [author] 30 Mar @ 5:42am 
@Nondescript Lizard Rogue
It's a difficult situation. How many pins are standing on the map selection screen? There should be 4 in the vanilla state, and 5 if the MOD has been added.
Also, doesn't it work as well for other maps I'm uploading? Or are there any other mods that are working?
ODST Trooper 29 Mar @ 12:28pm 
@鹿神ヒハル
I've done all that and tried all I can, but every time I start a new save, it just loads a generic map.
鹿神ヒハル  [author] 27 Mar @ 9:18am 
@Nondescript Lizard Rogue
Please go to the "Map type Wall" page from the summary section and read the comments section.
- Launch the game, check the MOD checkbox, and exit the game once.
- Reload the seed value several times on the map selection screen
If it does not interfere with other MODs, it may be displayed with this.
ODST Trooper 27 Mar @ 8:17am 
Not sure if I'm messing up, but none of your map presets are working for me.
鹿神ヒハル  [author] 14 Mar @ 3:38am 
@Bronzeborg
It depends on the map seed value. We have designed it so that islands do not generate in red areas as much as possible, but they may be generated in those areas depending on the seed value. When starting the game, make sure there are no shallows in the red areas other than the south side.
Bronzeborg 13 Mar @ 7:19pm 
raiders almost always start in the shallow water rather than the top layer. i hope theres some way i can prevent the red area from spawning shallow water?
鹿神ヒハル  [author] 13 Mar @ 1:39am 
@Felix
Although it is mentioned in the summary section, please read the comments section of Map type Wall. That question has been asked before.
Felix 11 Mar @ 11:11am 
I love the visuals of this map - but there is NO STONE and NO ORE at all :( unfortuanetely. I even went to ground level. Map still looks stunning tho! But is not working because of that unfortunately :(