Starbound

Starbound

80 ratings
Dynamic Difficulty
   
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30 Dec, 2024 @ 6:46pm
3 Jan @ 11:06am
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Dynamic Difficulty

Description
Allows enemies to "level up" with you, loot is also leveled.
You can adjust your difficulty to your desired experience.
This mod was designed to be used with mods that alter mission levels withput having to uninstall them when starting a new playthrough.

Details
  • Compatible with any other difficulty mods.
  • Creates a "level" for your character based on worn items.
  • Reduces and increases damage for enemies to match your level.
  • Still allows for enemies to be higher or lower than you depending of configuration.
  • This is dynamic and independent, so different players can have different settings and will not affect each other.
  • Loot level is at most +0.5 above your current level.
  • Chest loot is leveled to the player the first got to it.
  • Reward bags are also leveled.
  • The mod and chest leveling can be enabled or disabled.

Any enemy that doesn't support this mod, will work as normal, this may mean that they'll feel stronger or weaker than desired.

Available Options:
  • Enabled: Enables or disables the mod.
  • Tier: Your level and (Enemy Level).
  • Tier Above: Enemy level will not exceed your level by more than this amount.
  • Tier Below: Enemy level will not go below this level.
  • Modifiy Tier: Enemy level will be adjusted by this amount, not going beyond the set limits.
  • Chest Loot Leveling: Enables or disables leveling the contents of chests.

Notes:
There are indeed ways to level up your items free with this mod, I've taken measures to limit this options, but it's possible.
This mod is based on a few Witcher 3 mods, like "Items Levels Normalized" and "Enemy Scaling Overhaul".
"Stardust Core" is for the quickbar button, the mod can still work but the interface will not be accessible.
This mod doesn't modify any character stat, instead, it multiplies the damage received by a value that will match desired difficulty setting.
Sometimes it duplicates dropped loot, I can't do much about it.

Uninstalling
Can be freely uninstalled.
34 Comments
Scarlet flame 10 Oct @ 10:41am 
probably also midgame
Scarlet flame 10 Oct @ 10:41am 
This mod also scales mech encounter enemies down to your difficulty so every space enemy instantly dies on early game
Scarlet flame 7 Oct @ 5:45am 
This mod is also making fall damage higher with difficulty that seems like an oversight
AgentKirin 12 Sep @ 3:17pm 
Cool mod, although I've noticed a couple wonky things:

- At the higher levels, some enemies are doing way too much damage. I've been one-shot by the darnedest things more than once.
- Chest loot leveling makes every weapon you find in chests T0 instead of T1 if you don't have any gear, and holy cats T0 generated weapons suck harder than I thought was possible. Can the loot leveling be lower-capped at T1? It's on by default, and I keep forgetting to turn it off when I start a new run :aushrug:
Not a Spy 26 Aug @ 9:08am 
this mod, or its dependencies, is conflicting with supper`s combat overhaul, monsters die on sight
Thelema 19 Jul @ 8:03am 
Spike Shields from your BL3 mod deal way to much damage with this mod on.
白鈴 24 Jun @ 8:30am 
Hi, your mod seem to auto sort containers upon first time opening them within a map. This behavior also applies to player's own storage and factories. Can you please remove this behavior?

This is scrambling up sorted containers.
This also applies to factories that need to have specific item in specific slot, (namely factories with item slots from FU mod) causing these factories to be jammed with incompatible items.
Genbu_Serafino 8 Jun @ 5:34pm 
Chest loot leveling should be one level above yours, so early game isn't spent getting useless tier 0 weapons.
[SUB] WIZ 27 May @ 7:53am 
pls
[SUB] WIZ 27 May @ 7:52am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks