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Dying of the Light: Destroyed Galaxy Origin
   
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29 dec. 2024 la 13:01
11 ian. la 4:06
5 jurnale de actualizare ( vizionare )

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Dying of the Light: Destroyed Galaxy Origin

Descriere
Inspired by the April Fools Dev Diary and the After the Rapture mods, "Dying of the Light" unlocks an origin that spawns you in the ruins of a destroyed Galaxy after the cataclysmic activation of the Aetherophasic Engine. Almost all systems are destroyed and useless. A few exceptions:
- Hauer (never forget)
- The Sealed System (dark psi-magic, no doubt)
- Void Clouds... so many void clouds...
- A black hole system with a Science Nexus
- A black hole system with a Matter Decompressor (you'll need it)

The Galaxy is almost completely devoid of life, and the Contingency and Cetana will no longer spawn (if you even make it to the endgame crisis...) because their secret lairs were obliterated. The Sentinels will not be around to help against the Prethoryn, either. However, there are still lots of Void Clouds lurking about.

There are still a few events to be had, namely an event chain in which you investigate what the Void Clouds' deal is and a recurring event when you find a formerly habitable world. There are also events for the Hauer and sealed systems, and more events are on the way. But for the most part, it is a very boring Galaxy indeed. Runs like a charm though!

The black holes added by this mod ARE suitable for the construction of matter decompressors but NOT for any other modded megastructures usually built around black holes, e.g. those added by Gigastructural Engineering and More. In mod-speak, they are a different star class and thus need to have megastructure compatibility coded in directly in the megastructure file... which is easy for vanilla, but not so much for other mods.

The mod edits the following vanilla files:
- In common/decisions: 11_planet_modifier_decisions
- In common/megastructures: 00_ring_world, 01_dyson_sphere, 06_matter_decompressor, 11_mega_shipyard
- In common/solar_system_initializers: ancient_relics, apocalypse, astral_planes, central_crystal, cosmic_storm, crisis, federations, hostile_system, leviathans_system, machine_age, megacorp, overlord, paragon, pre_ftl, special_system, unique_system, utopia
- In events: crisis_events_1 and crisis_trigger_events
- If you have another mod that messes with or uses those files, there will likely be issues ¯\_(ツ)_/¯
7 comentarii
kcm529  [autor] 11 ian. la 4:09 
Gestalts are now allowed, and you should now be able to build matter decompressors around the mod's black holes!
Darkgills 7 ian. la 2:51 
Also fun to play with Genesis civic and try to repopulate the galaxy
Darkgills 7 ian. la 2:51 
Pretty fun mod so far. Worker Cooperatives definitely seem like the way to go for this since mutual aid basically covers all your basic resources.
kcm529  [autor] 6 ian. la 13:09 
Mainly because I'm lazy when it comes to flavor text and modifiers, but I am planning to change that!
Gauntlet 6 ian. la 12:29 
Why is Gestalt consciousness restricted from the origin?
kcm529  [autor] 3 ian. la 18:40 
I honestly might fix the planet class thing in the base mod, it’s just for a bit of localization flavor text with the added benefit of making it slightly harder to find a “real” black hole for a matter decompressor
Andromeda 3 ian. la 6:07 
So, who's already working on a compat patch to fix the planet class thing lmao