Stellaris

Stellaris

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Dying of the Light: Destroyed Galaxy Origin
   
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29.12.2024 klo 13.01
11.1. klo 4.06
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Dying of the Light: Destroyed Galaxy Origin

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Inspired by the April Fools Dev Diary and the After the Rapture mods, "Dying of the Light" unlocks an origin that spawns you in the ruins of a destroyed Galaxy after the cataclysmic activation of the Aetherophasic Engine. Almost all systems are destroyed and useless. A few exceptions:
- Hauer (never forget)
- The Sealed System (dark psi-magic, no doubt)
- Void Clouds... so many void clouds...
- A black hole system with a Science Nexus
- A black hole system with a Matter Decompressor (you'll need it)

The Galaxy is almost completely devoid of life, and the Contingency and Cetana will no longer spawn (if you even make it to the endgame crisis...) because their secret lairs were obliterated. The Sentinels will not be around to help against the Prethoryn, either. However, there are still lots of Void Clouds lurking about.

There are still a few events to be had, namely an event chain in which you investigate what the Void Clouds' deal is and a recurring event when you find a formerly habitable world. There are also events for the Hauer and sealed systems, and more events are on the way. But for the most part, it is a very boring Galaxy indeed. Runs like a charm though!

The black holes added by this mod ARE suitable for the construction of matter decompressors but NOT for any other modded megastructures usually built around black holes, e.g. those added by Gigastructural Engineering and More. In mod-speak, they are a different star class and thus need to have megastructure compatibility coded in directly in the megastructure file... which is easy for vanilla, but not so much for other mods.

The mod edits the following vanilla files:
- In common/decisions: 11_planet_modifier_decisions
- In common/megastructures: 00_ring_world, 01_dyson_sphere, 06_matter_decompressor, 11_mega_shipyard
- In common/solar_system_initializers: ancient_relics, apocalypse, astral_planes, central_crystal, cosmic_storm, crisis, federations, hostile_system, leviathans_system, machine_age, megacorp, overlord, paragon, pre_ftl, special_system, unique_system, utopia
- In events: crisis_events_1 and crisis_trigger_events
- If you have another mod that messes with or uses those files, there will likely be issues ¯\_(ツ)_/¯
18 kommenttia
Vietnam 30.3. klo 0.46 
pov: heat death of the universe
Ocomunepom 24.3. klo 8.43 
is it posible to acces the L cluster ? or the destroy gate can't be repair in anyway
alfharobby 2.3. klo 23.42 
this mod remind me A Cradle at the End of Time - Total Overhaul and Origin mod except without the Overpowered Origin and Civic.

but why did you make the Black Hole incompatible with other mod?
kcm529  [tekijä] 23.2. klo 17.28 
@GravityzCatz Thanks for the report, I'll fix it when I have time to update the mod!
GravityzCatz 22.2. klo 9.39 
I have a bug to report. I cannot construct black hole observatories around any of the black holes.
Spikey 4.2. klo 17.51 
LEMONS? I think the original concept which brought the mod to life back when it was a joke for April fools would be entirely removed and moot if you did that. As the entire appeal, at least to me, is that the galaxy *WAS* destroyed.
LEMONS? 4.2. klo 15.28 
I LOVE the concept of this mod, can't wait to try it out when I get the chance.

But could there be a second origin where like 20% or so systems are normal? I would love for the galaxy to be devastated like this, but I feel like if EVERYTHING was an uninhabited black hole it could get kinda old. Thanks for the experience anyways!
Ocomunepom 26.1. klo 1.34 
we can still force it there whit command since it already exist
but that nice that it on the list
kcm529  [tekijä] 25.1. klo 15.10 
Yes, an engine ruin is on the list of things to add!
Spikey 24.1. klo 11.01 
THANK YOU FOR KEEPING THE RAPTURE DREAM ALIVE!!!