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- Remove Endworm's health regeneration and instead have it regenerate armor over time.
- Make Endworm's bite a weapon rather than a creature attack.
- Lower the cooldown of Endworm's bite significantly.
- Make Endworm's bile give some sort of poison to any human it hits to give it a proper way to kill.
- Increase the lethality of Overseer's monsters. If it's supposed to be a fragile summoner, their current largest creature should be their new smallest. It should be summoning Matriarchs and Molochs, maybe even a Latcher as a mega attack, not crawlers.
- The Enduratron should be in pulses. Instead of it being a thirty second long effect with a recharge of 10 minutes, it should be an immediate pulse on press that fully repairs the submarine with maybe four charges per round. Makes it less of an invincibility and more of an emergency full heal.
- All monsters other than the Leviathan feel incredibly weak compared to the power of the submarine. Endworm's cooldowns are incredibly long, making it difficult to keep up any pressure. Overseer is very fragile, and the guns on the submarine tear through anything it can summon. Clownhead simply didn't even work when we tried spawning in as it.
- The Submarine is almost absurdly powerful when used by someone who knows how to use it. 32 fixfoam grenades go a LONG way when used alongside the already existing 30 second auto-repair. Also, the flak gun does an INSANE amount of damage and effectively prevents any monster from being in that general area of the submarine.
We also updated the mod