Stellaris

Stellaris

764 ratings
Stellaris Ascended
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4.034 MB
27 Dec, 2024 @ 1:37pm
15 Mar @ 10:57am
15 Change Notes ( view )

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Stellaris Ascended

Description
Stellaris Ascended

Doesn’t it feel that society might change a bit if we were suddenly all immortal robots or had telepathic capabilities? This mod aims to capture the empire transformations that could occur after empire ascendancy. Each combination of Ascension Path and Empire Type has access to Two Civics unique to them, all which aim to be flavorful role playing wise and provide unique powerful benefits. However, each of these Civics only activates if its corresponding Ascension Path is completed. Additionally, Psionic and Genetic Ascensions are given their own authorities, each with an accompanying edict.

This project was originally started before The Machine Age DLC was announced and thus before Paradox had expanded on the original ascension paths. While that DLC added wonderful features to ascensions, I still feel that their impacts are limited (and additionally psionic/genetic didn’t get any love). This mod aims to mend that gap, adding Psionic and Genetic authorities, edicts, events, and governments which can be unlocked after ascending and completing an event chain (modelled after Cybernetic and Synthetic authorities in the Machine Age). Hopefully this should also contribute to a more excited midgame as new strategies come online.

* Currently the Hive/Machine Intelligence Cybergladiator Civics aren't complete, but they will be added shortly

Check out the Names, Abilities, and Edicts of the Psionic and Genetic Authorities.

I'd love to delve into all the content within, but that would take way too much space, so here are some Highlights:
- 40 New Civics
- 27 New Authorities (Along with 27 Accompanying Edicts)
- 40 New Events
- 28 New Governments
- 20 New Species Traits and 15 New Leader Traits
- 13 New Buildings / Holdings / Starbase Modules
- 1 New Relic and 1 New Ascension Perk
- And More...

The mod is currently only available in English and Russian (thanks Xsio!).
(translators welcome)

Compatibility

No DLC requirements.

Minimal Base Game Overrides (Should be compatible with almost every mod)

Completely Compatible With Existing Saves (Ignore my previous comments, this mod has since been updated)

NOT achievement compatible (Only UI mods that don't change features can be)

Contact

Please go to the pinned discussions for any bug reports, suggestions, and/or questions. I’d love all the feedback. Additionally, for anything else, the easiest way to contact me is via my discord @Accorata. Feel free to message me privately there or ping me on either the Official Stellaris Discord[discord.gg] or the Stellaris Modding Den[discord.gg].

Modding Information
(Including some additional information for any mod savvy people who are worried about compatibility and/or modders who wish to interact with this one, as well as any intentional references I included.)

Additional Thanks To:
- @TTFTCUTS (For post-launch bug identification and fixes)
- @Trap of Charlemagne (For post-launch bug identification and fixes)
- @Darrow O' Lykos (For post-launch typo-spotting)

Overrides:
- Scripted Effect: apply_post_assimilation_effects
- Economic Category: planet_cyberdome_duelist

Mod Interaction:
- Sets Global Flag "stellaris_ascended_active" on Game Start
- Scripted Variable "@has_stellaris_ascended" set to 1

References:
- Harrison Bergeron -> Handicaps (Handicap Distribution edict name)
- Foundation (TV adaptation) -> Genetic Dynasty (Imperial Clones authority description)
- Netrunner -> Xanadu (Xanadu Retreats civic name)
- Ender's Game -> Anton's Key (Brilliant species trait description)
- Brave New World -> Sleep-Learning (Hypnopædic Conditioning edict description)
- Legend -> Republic of America Trials (Empire Reborn event chaotic description)
- MTG -> New Phyrexia: All Will Be One (All Will Be One edict name)
Popular Discussions View All (4)
69
26 Mar @ 3:45pm
PINNED: Bug Reports
Accorata
57
14 Jul @ 8:20pm
PINNED: Suggestions, Balance, and/or Questions
Accorata
8
24 Apr @ 9:08pm
PINNED: Psionic Authorities
Accorata
400 Comments
Beast-Storm 30 Aug @ 2:45am 
Paradox plans on expanding the Psionic aspect of the game probably best to wait like @alfharobby said but maybe wait until Shadow of the Shroud Expansion comes out
alfharobby 22 Aug @ 1:21am 
honestly just wait until version 4.1 update since paradox change so much.
maybe around October
Aegis Of Dawn 7 Aug @ 1:42am 
4.0 is going to be a dream great work dude
KeepTalking 4 Aug @ 4:51pm 
cant wait
Red Skull 4 Aug @ 4:10pm 
he said hes working on an update be patient
PapaKaesar 24 Jul @ 12:50pm 
no update? unfortunate
Tartorrus 14 Jul @ 7:12pm 
Is there anyway I could donate some bread to ya ma good man :D ?
Rogue (They/Them) 26 Jun @ 2:41pm 
seems cool. excited for the update
kirb 20 Jun @ 11:05pm 
absolutely goated mod, 4.0 update is going to be epic. take as much time as you need.
Red Skull 20 Jun @ 9:23am 
mfw i dont check the last updated date , mfw I don't check any comments from the author, mfw i dont understanding anything to do with mods and get angry when something isn't updated immediately, mfw i don't understand how different game versions cause error logs and crashes

Years of modding on thousands of games and people are still ignorant to the time and commitment it takes to updated a mod and go through all the error logs and update/patch out anything that now clashes with vanilla and people are still so ruthlessly ignorant.

This person makes and manages this mod for FREE.

Thanks for the update @Accorata take your time, id even argue to wait until the Shadows Of The Shroud DLC comes out which will also edit all the authorities and revamp the entire Psionic Ascension path, having said that it comes out Q3 so could be 2 months out, could be 5 months.

Thanks for your work and mod !