RimWorld

RimWorld

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Steam Knight Armaments
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.418 MB
26 Dec, 2024 @ 5:26pm
15 Sep @ 11:54am
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Steam Knight Armaments

Description




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THIS MOD IS STILL WIP!
It's mostly finished, but the thermal lance weapon is in need of a rework. Bear with me! At the very least, you've got a powerful exosuit and melee weapon to bash some foes with.

Doesn't have support for CE
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This mod aims to add a set of mechanized armor from a game called Arknights. Steam knight armor is a powerful weapon piloted by nobles and esteemed knights in service of their territories.

Mod includes 2 weapons and an exosuit.

Steam Knight Armor:
“A steam driven set of armor utilized by a certain faction within the Empire. Wearers of this armor are usually esteemed title holders appointed to serve their lords and protect their people. Included with its functions is a Steam Burst ability, providing a temporary increase in speed and melee combat, and a Steam Thruster, allowing for a short jump.

Steam Piledriver:
“A slow hitting, ultra heavy, steam powered dual piston wielded by Steam Knights. While extremely heavy, it penetrates armor with ease.”

Thermal Lance:
“An internal steam supercondenser results in this weapon’s ability to discharge a line of heated plasma. The intense pressures on the lance from within may limit the range of the beam, but its cutting effectiveness is not to be doubted.”
(This weapon currently acts like an altered Biotech beam graser which I chose to mimic the Steam Knights' laser attacks in his arknights boss fight, but I feel it just isn't as effective as it should be. While it is fully functional, I think I'm going to change how it works at some point.)

I'd love suggestions for additions and balance changes, enjoy!


Credits
Commissioned DeathTomato
Code: Taranchuk
Art: Ogam
Exosuit Framework: AOBA
[discord.gg]
[boosty.to]
63 Comments
InsideOutFace 16 Sep @ 5:16pm 
Suggestions: a big tower shield, a shoulder-mounted auto-crossbow turret, and some kind of steam-driven buzzsaw or chainsaw weapon that hits with rapid low-power strikes.
DeathTomato  [author] 15 Sep @ 1:26pm 
o7
Church 15 Sep @ 1:19pm 
Woohoo lets gooo! Thanks for the update.
DeathTomato  [author] 15 Sep @ 11:55am 
Updated to 1.6!
Khravos 1 Sep @ 10:59am 
Alright, thank you for the quick reply!
DeathTomato  [author] 1 Sep @ 10:40am 
also, it'd be more accurate to say that this mod doesn't have support for CE rather than it not being compatible, I'll update the description to reflect that.
DeathTomato  [author] 1 Sep @ 10:40am 
I'm not sure what would make something incompatible with yayo's combat, but I've used this mod with it and had no major issues from what I've seen.
Khravos 1 Sep @ 4:21am 
Hello! I see you've mentioned that this is not compatible with CE, but do you think would this be compatible with Yayo's Combat Mod?
DeathTomato  [author] 29 Aug @ 1:53pm 
wouldn't think*
DeathTomato  [author] 29 Aug @ 1:52pm 
To clarify, I mean't i don't have mod conflicts in 1.5. I wouldn't thint this would work in 1.6 without being updated.