Left 4 Dead 2

Left 4 Dead 2

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[VERSION 3] "L4D2 Styled" CS:GO/Gunsmith Reloaded SG552
   
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Game Content: Weapons, UI, Models, Textures
Weapons: Rifle
File Size
Posted
Updated
21.055 MB
22 Dec, 2024 @ 1:20pm
27 Sep @ 9:35am
9 Change Notes ( view )

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[VERSION 3] "L4D2 Styled" CS:GO/Gunsmith Reloaded SG552

Description
VERSION 3 UPDATE: Model overhauls

I've essentially ported over Gunsmith Reloaded's SG553 base to somewhat recreate what an SG552 might look like in GO or L4D2, (with new textures from Classic Offensive), combined with some parts from Sirgibalot's Enhanced Prop pack (magazine, etc.). Uses hckrmnA's L4D:GO SG552 animations and includes a custom HUD icon.

Quick sidenote: while it is technically compatible with reskins for the SG553, please proceed with caution when using complex skins.

For slightly better visual consistency, I recommend installing Reshaded Firearms.

Version with L4D1 Animations

Credits:

Valve/Hidden Path & Gunsmith Reloaded - Original models
hckrmnA - Animations
Zool Smith/Classic Offensive - SG553 textures
Sirgibsalot - Misc. assets and textures (Enhanced Prop Pack)
Cuba - Scope model
ihcorochris - Flashlight (Better Quality Flashlights), Zipties
Me - Model/texture edits

20 Comments
Jasonzeng417 29 Sep @ 6:17am 
Hi! I have an idea that you can make a model of aug using the scar's reload animation replace the sg5552.
jumper 27 Sep @ 4:27pm 
version 3? giggity giggity
Sharkzilla 21 Sep @ 8:19pm 
@Partial because only 5 people on the L4D2 workshop know that there are more than just zip ties for flashlight mounts. Some people remember that barrel mounted and taped flashlights exist (and they look so much better imo)
freaky crazy goblin 31 Jan @ 3:24pm 
draw animation is bugged with the newest update
Partial 19 Jan @ 4:21pm 
Why zip tie when you got rail.
ChamoChimi 17 Jan @ 11:07am 
i know you can hex edit the animation names in the mdl file you take the includemodel animations from, so you can at least disable the ones that play the inspect anim
wooziechan  [author] 17 Jan @ 11:05am 
@ChimiChamo I think the issue persists on hckrmnA's mod too(?) (where i obtained the includemodel from). I'm not an animator but i'll try to see what i can do tonight
Holy Panda 17 Jan @ 10:50am 
Nom nom nom :tank:
ChamoChimi 11 Jan @ 12:39am 
dya think you could make actual helping hand and item pickup animations for this, or at the very least remove the inspect animation entirely?
emecurato 30 Dec, 2024 @ 1:04pm 
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