XCOM 2
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Community Languages & Dialects Project
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19 Dec, 2024 @ 9:17pm
13 Sep @ 5:39pm
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Community Languages & Dialects Project

Description
--->THIS MOD REQUIRES ALTERNATIVE MOD LAUNCHER FOR WOTC USERS<---[github.com]

What is this?
This mod is meant to be an ongoing long-term project that will allow people to more easily contribute regional voices to the game. The description is split into two sections. One for mod users, and one for voice contributors.
This is essentially meant to be a spiritual successor/fork to XCom 2 International Voices Pack.

Volunteers needed. Refer to the 'Voice Contributor Section' if you wish to contribute.

Mod User Section
  • New regional languages and English accents listed below
  • Individually adjustable volume for each voice via a config file
  • Some of the voices can randomly appear on normal soldiers.
  • Cooked
  • Works with both base-game and WotC
  • Support for events added in voice patcher, get the mod >here<.

Added Voices:
Male:
en - Old Western English 1
en - Southern U.S. English 1
en - Estuary English 1
de/en - German English 1
sv - Swedish 1
pt - Brazilian Portuguese 1

Female:
none


Voice Contributor Section
This section is addressed to anyone that wishes to provide voices for this mod.

Any and all languages with real-world precedent is valid for contribution, including languages that the base-game already has localization for. If you are fluent in another language, but it's not your native tongue, you can still contribute here.

If the voice has a notable dialect (e.g. a variant of the language with pronunciation and/or vocabulary altered based on its region of origin), it should be mentioned. This dialect could be almost anything, from something broad like 'Australian English', to something much more specific like 'Estuary English'. It could also be that a voice is a non-native speaker of the language they're voicing for, and the voice carries pronunciation indicative of their native tongue. As long as it's clearly defined, and has some level of precedence in the real world, it is contributable.

A dialect does not need to be specified for all contributed languages, but there are some languages where I'd say it's required. In particular: English, Portuguese, and Spanish.

Examples of potential contributions:
  • Southern U.S. English
  • Australian English
  • Pirate English
  • Old Western English
  • German English
  • Canadian French
  • Latin-American Spanish
  • Brazilian Portuguese
  • Swedish
  • Romanian
  • Mandarin
Voice Submission
Below, I've linked a document with general guidelines & instructions on submitting a voice, as well as an example script that can be used for voicing dialogue. Unfortunately, it is only in English. It is a pretty hefty document and I don't have the means to translate it myself being a monolingual scrub. It will be up to you to translate and provide equivalent lines for your language. A machine translation might be sufficient.

Guidelines & Script:
https://docs.google.com/document/d/1__e68rV3IRbfGkq2ShGDkHXe1YoXyRLNM0kjaLpZZg8/edit?usp=sharing

Below, I've also linked a zip file with reference lines that may be helpful to some people that need more direction. The purpose of the example voices is to show the expected cadence and tone of each event, and to encourage some level of creative freedom with the script. It consists of dialogue from XCOM 2, XCOM: EW, and characters from other mods I've worked on to try and demonstrate that well. Unfortunately, it is also only in English.

Reference Lines:
https://drive.google.com/file/d/1jJtMrsLkXGHZxNQkDEXFLyhWX3tK0sId/view?usp=sharing

When your voice is implemented into the mod, your full name or username (whichever you prefer) will be added to the credits. Unless you choose to remain anonymous.

If you have further questions related to this project, you can reach me through the following methods.
1. Send an email to ayser3533@gmail.com
2. Send me a DM in DIscord to user ayser1060

Also, more flags will be added to the thumbnail as voices are added, in case anyone was curious.

Credits
Robojumper for their voice script
Aquilio for their Voice Patcher mod
Swedish Male 1 - DomEReapeR
Donate[streamlabs.com]
Twitch[www.twitch.tv]
YouTube
Southern U.S. English Male 1 - Wuten
Donate[www.patreon.com]
YouTube
Brazilian Portuguese Male 1 - Igor "O Tio" Rosa
Old Western English Male 1 - TriangularBlasphemy
Check out their own mod!
German English Male 1 - Stormhawk
YouTube
Estuary English Male 1 - Sunshine
Twitch[www.twitch.tv]
YouTube
Popular Discussions View All (1)
3
24 Dec, 2024 @ 9:39pm
PINNED: Q&A
Ayser
18 Comments
Wrath 26 May @ 6:45am 
Im up to help fpr french voices, get in touch
b9thirty99 27 Apr @ 11:43am 
The volume in this one are a bit low
b9thirty99 27 Apr @ 8:36am 
Thank you
Ngkei 15 Mar @ 12:08am 
My God, I am so touched that in 2025 someone is still putting a lot of effort into this good old game, thank you and all the mod makers!
Machine translation, I'm sorry if the meaning is wrong
Mirdini 22 Feb @ 9:03pm 
Really lovely to see a 'generic' community voice pack back in action, wishing y'all all the best with this project.
Ayser  [author] 9 Feb @ 6:13pm 
@CapnRedChops
Would definitely be happy to have you. The guidelines says a condenser microphone is preferred, but ultimately, the microphone doesn't need to be high quality if you really wanted to contribute. Imperfections in sound quality could end up getting filtered out from the radio effect anyway.
CapnRedChops 9 Feb @ 3:25am 
Tempted to have a go (South Australian, Australian accents usually only sound like our eastern coast folk), but I don't have a mic. I'll have a think about it
CSJ 21 Jan @ 2:28am 
Pleased to see another crack at this. Wishing you all the best on wrangling up voicepacks.

If I was to make a suggestion, it would be to mock up a very rough map of the number of languages/accents needed to very roughly cover the majority of nations in-game, focus on the bare minimum you come up with, then branch it out afterwards based on volunteer input, etc. After all, it can be hand-waived that some languages would've merged or otherwise been affected by population movements since the start of the alien invasion, etc
Ayser  [author] 20 Jan @ 1:06pm 
@Leokosta
That's ultimately up to you. The Swedish and Southern U.S. voices are improved versions of the ones from the original mod, and the Russian and Polish voices can be found elsewhere.

However, I was unable to find contact info for the UK, Dutch, and Chinese voices from the original mod, so I was unable to reach out to them about the possibility of including their voices here. If you decide to subscribe to both mods, just be aware those are the exclusive voices for the moment.
Leokosta 20 Jan @ 11:52am 
Thats great ! Should we use this with the old mod ?