RimWorld

RimWorld

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Stellic Arsenal
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.380 MB
17 Dec, 2024 @ 7:15am
23 Sep @ 5:20am
6 Change Notes ( view )
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Stellic Arsenal

Description
Description:


Content:











Compatibility:

Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons
https://gtm.steamproxy.vip/workshop/filedetails/?id=2842502659

Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3025493377

Translation: Chinese https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3389492624

Credits:

CE Patch: Aelflead Wayne

RimWorld is owned by Tynan Sylvester.

My Other Mods:

Mono Weapons Pack:


Plasma Weapons Pack:


Zeus Weapons Pack:


Tox Weapons Pack:


Imperial Attires:


Crypto Arsenal:
62 Comments
냐냐우 24 Aug @ 2:49am 
마지막 별의 용기 사거리가 6...... 수정이 필요합니다.
Knuti 13 Jul @ 12:06pm 
Have the same issue:

'Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/codedPawn, parent=CAT_StellicRevolver113047
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.LoadIDsWantedBank:Take<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
RimWorld.CompBiocodable:PostExposeData ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingWithComps.ExposeData_Patch2 (Verse.ThingWithComps)'
吉田咲 13 Jul @ 9:58am 
When saving the game after the StellicRevolver spawns and then loading that save, the game will show an error message.
jonni_d_t 1 Jul @ 10:27pm 
Thanks Mad Catter, I'l re-test this evening.
Mad Catter  [author] 1 Jul @ 9:24pm 
1.6 Working version updated. Please report any issues.
jonni_d_t 30 Jun @ 3:47pm 
Any time. And thank you.
Mad Catter  [author] 30 Jun @ 5:23am 
Thank you ill fix it when I get back.
jonni_d_t 30 Jun @ 3:38am 
Copied from the wiki:

* VFECore namespace changed to VEF. Individual namespaces created for all of the libraries included in the Framework, as specified below, and they all follow the same naming convention, VEF.Library
* Performance improvements on the more impactful patches
* All Harmony patches are now called "VanillaExpandedFramework_Class_Method" (why? This way if one of the patches fails it will point to the Framework, not to a namespace that might confuse people, such as VanillaGenesExpanded, a non-existent mod)

If you want me to report this bug any where, please let me know. :)
jonni_d_t 30 Jun @ 3:38am 
Hey @Mad Catter.

You're using the VFECore namespace in your mod, it's no longer used and has been split depending on module. This is from the Vanilla Expanded Framework.

The details about the changes on Vanilla Expanded Framework are found here:

https://github.com/Vanilla-Expanded/VanillaExpandedFramework/wiki/16Changes

When ever I fire a weapon with VEF and your mod installed, I get the following error spit out for every round fired:

`Exception ticking Bullet_6x24mmCharged91090 (at (145, 0, 140)): System.TypeLoadException: Could not resolve type with token 010001e9 from typeref (expected class 'VFECore.CompShieldField' in assembly 'VFECore, Version=1.1.7.0, Culture=neutral, PublicKeyToken=null')`
Mad Catter  [author] 24 Jun @ 8:32pm 
Temporary Update to 1.6. Please report any issue you encountered!