RimWorld

RimWorld

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Lost Factory Mechanoids
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Mod, 1.5, 1.6
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1.859 MB
17 dec, 2024 @ 6:39
26 jul @ 7:48
10 ändringsnotiser ( visa )

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Lost Factory Mechanoids

I 1 samling av GoGaTio
My mods
8 artiklar
Beskrivning
This mod adds various mechanoid-related stuff.

Why did I make this mod?
This mod is in fact upgraded version of my old mod with new textures, some balance chanes and some new content. It's been almost a year since my first mod released, so I wanted to make it better, and I think that I did it right.

Content





































Royalty content






Ideology content






Also mod adds:
- new precept "mech labor: prevail"(-25% human work speed, +50% mech work speed)
- new scenario
- new mechanitor implants

Q&A
Q: Can I add this mod to existing save?
A: Yes.

Q: Is it compatible with saves with GoGaTio's Mechanoids mod?
A: Yes, just delete it and add this mod.

Q: Combat Extended compatible?
A: Yes.

Also try my other mods:

Feeding Work Type - if you want to divide feeders from doctors and wardens
Mechanoid Upgrades - if you want to make your mechanoids even better
New Anomaly Threats - if you want more difficult anomalies
Populära diskussioner Visa alla (1)
1
3 jan @ 9:19
Typos and localization issues
GoGaTio
53 kommentarer
GoGaTio  [skapare] 19 aug @ 23:31 
@WaffleKing if there's no mod content on maps it would just send one time errors in log
WaffleKing 19 aug @ 17:35 
IS this safe to remove mid save?
Gerewoatle 13 aug @ 13:53 
I like the graser turrets. Mech clusters feel fun again.
Geisthander 13 aug @ 13:24 
@Prophet and @Wargoon, Cherry Picker them out, that's what I did.
Mrmarko123 3 aug @ 13:01 
Mechanizaztion meme seems bugged, I'm getting -17 despite having loads of mechanoids.
Prophet 31 jul @ 8:07 
i beg of you with all my soul
please add an option to remove those fucking grazer turrets
they SUCK and are BULLSHIT to fight :brotherskull:
Мод кажется прям несбалансирован, 3 колониста, в кластере 3 auto chain турели, каждая из которых стреляет 3 AOE выстрела с высокой точностью. Ну чет в разы сложнее ванилы
bunx2021 3 jul @ 19:47 
Bug report: since I dont see a open discussion, here instead. Arbiters overcharge mechs even when sleeping. I got a psychic ship drop and along came 2 arbiters, they are constantly overcharging the ship mechs. Same goes for those part of a mech cluster or in abandoned places like the ancient complex.

How to replicate: Summon a mechraid with arbiter. Arbiter will overchange even when not awake.
Wargoon 28 jun @ 0:31 
Is it possible you could make a submod with just the ideology precepts? I like the new mechs but I prefer fighting the vanilla ones
Meyhazah 17 jun @ 7:17 
Seems to be some sound related errors on the 1.6 version related to beam grazer turret.