Garry's Mod

Garry's Mod

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The Fazbear Experience [REMASTERED]
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay, Scenic
File Size
Posted
Updated
1.902 GB
11 Dec, 2024 @ 1:49pm
6 Jul @ 6:50pm
39 Change Notes ( view )

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The Fazbear Experience [REMASTERED]

Description
Welcome back to the chilling museum of the deranged and twisted history of the Fazbear name!

If decals are missing, and one of the missing posters are missing, please type r_decals 2048, and mp_decals 2048. This issue is mostly seen on Multiplayer.

If there are bullet holes in the walls, like normal HL2 ones, then you have some kind of addon messing with the map's decals. I don't know why, I don't know how to fix it.

After many years of trial and error, I am glad to be uploading the remastered version of my first published map!

There's been many times I've wanted to remaster or re-imagine the map, and nothing has really been finished. I think though that this is finally the version I'm happy with, and trust me, there will be updates. So thank you for sticking around! Look out for the lore and such!

The new video is an amazing Minecraft version of The Fazbear Experience by TORVy ツ! I thought everybody needed to see the absolute talent that went into it. I want to thank TORVy ツ for doing such an amazing job!

Warning: This map has its own version of the FNaF timeline (which means fanon and or a not totally accurate timeline) / its own lore!

This is meant to be played with friends! Your friends being the animatronic(s), security guard(s), whatever you wish!

Now with Exterior Maps! (Which are found in "Others")
  • Day and Night Map
  • Motel
  • Multiple buildings [Can not enter, sadly.]
  • Easter Eggs
  • Streets to Drive On
  • Fun, Creepy Atmosphere
  • AI Nodes and Nevmash

Interior Map

Mechanics
  • Night System
  • Camera System
  • Doors w/ Timers
  • Nightshift Mode
  • Power Outage
  • Answerable Phone Call
  • AI Nodes and Nevmash

Notes on Mechanics
  • You can only open the left door by yourself! The other door's systems short circuited.
  • The power can only be accessed once the night shift has begun.
  • Each phone call starts at the beginning of the night, if you want to mute it, ignore the ringing! Otherwise just interact with it. (Although with the custom nights, they'll just play by themselves)


Rooms
  • Front Lobby
  • Dining Room
  • Day Office
  • Exhibit Hallways
  • Generator / Storage Room
  • Fredbear's Family Diner Exhibit
  • Freddy Fazbear's Pizza Place Exhibit
  • Main Office
  • Prize Corner
  • Prize Corner Storage
  • Janitor's Closet
  • JR's Diner Exhibit
  • Safe Room Recreation Room

DO NOT REUSE, REUPLOAD, OR DISTRIBUTE ANY ASSETS USED IN THIS MAP

he hides among you

tags: FNaF, fnaf, five nights at freddy's, The Fazbear Experience, TFE, fnaf 1, fnaf 2, fnaf 3, fazbears fright, fazbear's fright, fazbear frights

This is for any officials looking.

I accept all responsibility of porting over assets of the Black Mesa franchise. To explain my position, I ported the assets so that people may enjoy my map and my vision with out any issue. I do not claim that I own, have made, or had any part in making the materials, models, sounds, or decals seen on this map from the Black Mesa franchise. All assets from Black Mesa go to their respective owners. If you wish that I unpack all Black Mesa content and / or take down the map, I will do so.

For those who keep asking for a 'clean version' or a 'version when the museum was up and running', I'm sorry but, no.

Stay Fantastic, Deathtastic.
Popular Discussions View All (5)
20
3 Jul @ 10:39pm
PINNED: Q & A / Suggestions
Deathtastic
14
26 Jun @ 2:33pm
PINNED: Bugs?
Deathtastic
3
12 Sep @ 5:59am
the cubemaps are completely broken on this map!
spooky month!!
315 Comments
Deathtastic  [author] 13 Oct @ 12:56pm 
Yes, there will be a combined map, which is on pause as I work on more personal matters. However, while I was working on the interior, I did not have the exterior in mind, Only later on did I really consider making an exterior
404_coffee.exe 13 Oct @ 8:42am 
I do not think the interior and exterior had the other in mind.
nugget 13 Oct @ 7:44am 
will there be an map of this where the interior and exterior will be in the same map instead of two
different ones
Deathtastic  [author] 11 Oct @ 10:23am 
You can friend me on here, then I'll send you my discord tag
404_coffee.exe 11 Oct @ 8:06am 
hey deathtastic question how will I get in contact with you to send you the files when they are ready, Nodes are finished now I am just dealing with the nav mesh for better precision so things do not simply run into things and get stuck.
Deathtastic  [author] 10 Oct @ 5:32pm 
Maybe I'd take the help with this one, but as of right now I don't have GMod installed to really do anything. I'll reinstall it probably after halloween
Deathtastic  [author] 10 Oct @ 5:29pm 
I made it, and it was the first time I made it. The new version of the map, when it's right about to come out, I would happily love your help with navmesh / ai nodes.
404_coffee.exe 10 Oct @ 5:27pm 
I am too lazy to do the coding for it although while looking at the map may I just say the navigation isn't too good, Hey death if I made a navigation file would you be down to use it or did someone make it because it is hard to tell.
404_coffee.exe 10 Oct @ 2:48pm 
If you want to you can use something like wire mod and an addon for it that adds the ability to use wiremod with it from there the door could be held down for an infinite amount of time, I still have to test that mod so I will leave an update comment on if that works.
Deathtastic  [author] 10 Oct @ 2:35pm 
Oh, my bad, I think I read the question wrong. As far as I know, on the map you can not stop it closing automatically besides just spamming the door button. The effect was taken from the original's map design, but made a bit better. The thing with the left door is, you can close and open it at will, but it'll open by itself, the door on the right is broken (in lore), so you can only close it.

TL:DR: No, there is no way to keep it closed besides spamming the door button, it is intentional design.