RimWorld

RimWorld

764 ratings
Alpha Crafts
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.684 MB
11 Dec, 2024 @ 2:54am
4 Sep @ 7:30am
22 Change Notes ( view )

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Alpha Crafts

Description
[www.patreon.com]

Features

This mod answers a very simple question: Stardew Valley? And the only answer is YES.

Are you tired of ALWAYS having to base all colonies' economies on Yayo? It is after all the most efficient source of income when it comes to trading, far above Flake and Smokeleaf and oh my god it's all drugs... Alpha Crafts brings around 50 new artisan goods that can be used to trade with bulk good caravans, bulk orbital traders and civilized settlements:

- 65 new goods, from oil, to kombucha, to weird things like kimchi and chicha morada
- 9 research projects to unlock buildings and recipes. 7 new buildings that are in the Production architect menu
- Needs no other mods, but Alpha Animals, Alpha Biomes, VFE Insectoids 2, VE Cooking, Brewing, Plants, Fishing and all their submods just add new things to the mix, both new artisan products, and new ingredients for existing ones. Yoghurt only accepts milk and berries in base game, but with VE Plants you can use oranges instead of berries!
- Integration with such things as VE Cooking condiments and VE Brewing cocktails
- A periodic quest that can be toggled and configured via mod options that asks the player only for artisan products from this mod every two weeks
- Visual variation: different ingredients make different goods. Milk makes butter, but peanuts make peanut butter. The two butters look different, have different labels, but THEY STACK. Ohhhhh, magic.
- Different ingredients make different recipe yields, depending on produce growth periods, market price, etc
- Super balanced mostly almost. Take the numbers below with a pinch of salt. I did my due diligence though: https://docs.google.com/spreadsheets/d/1Uw3gr93UN1I-inyGOnIHjcK4sJWpjRi-tB1rAoyNO3A/edit?usp=sharing
- No Elliot

Content










Vanilla (unmodded) crafts






































Modded crafts

































Issues

If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW. PLEASE STOP ASKING ME TO DO THIS ON PURPOSE, WEIRDOS

Future plans

More things

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No

Q: Does this work with Combat Extended?
A: Compatibility with CE is handled on their end

Q: Can colonists eat these?
A: Depends on the thing. Some of them are food. Others are condiments that you can use with Vanilla Cooking Expanded. Others are beverages that work with Vanilla Brewing Expanded's cocktail system. Some are purely just for trading.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Oh, this isn't even my full power!

Changelog

Full changelog on GitHub

Credits

Rimworld is owned by Tynan Sylvester.

Screenshots by Jameel_A. May you achieve all your dreams.

(CC BY-NC-ND 4.0)[creativecommons.org]


Popular Discussions View All (1)
79
29 Jul @ 6:25pm
PINNED: Bug Reports
Sarg Bjornson
442 Comments
faenadia 4 hours ago 
amazing update sarg
Cpt. Yossarian 8 hours ago 
Can you use fresh bodies when making perfume?

Perfume: The Story of a Murderer https://share.google/fpdQgN4RquMLeMooX
Sarg Bjornson  [author] 9 hours ago 
- Infused mayonnaise is now called flavoured mayonnaise
- Recipes that have variable yield now explain on their description what the baseline is
- Oil is now usable as a condiment for VE Cooking, as was always the intention
- Aloe vera can now be used to reduce infections by 5%
- Perfume and soap now indicate their use
- Giant seeds from Alpha Biomes can be used for the same things as sunflower seeds in VE Plants - More Plants
- Mushroom from Alpha Biomes can be used in any recipe using RawFungus. Same for black truffles from Alpha Animals
- Fruits from Alpha Biomes can be used for the same things as any fruit in VE Plants
- Scented candles can use wax from Alpha Bees
Sarg Bjornson  [author] 9 hours ago 
v2.1:

- Added 15 new artisan crafts: cured hive confections, infused oil, balsamic vinegar, popcorn, buttered popcorn, caramel popcorn, powdered horn, powdered mineral, truffle oil, vegemite, desert salve (Alpha Animals), sky syrup (Alpha Animals), iced elixir (Alpha Biomes), jamón serrano (VE Cooking) and royal salve (VFE Insectoids 2)
- Added 1 new artisan machine, the infuser
- Added 1 new research, flavour infusing
- Added 2 variations for purees (baba ganoush and tapenade) and 1 for pickles (barrel cactus from Alpha Biomes)
- Updated all items to use the Graphics classes now present in the VE Framework to avoid duplicate code
- Rebalanced chutney and salted caramel to not be so profitable
sewnutty 31 Aug @ 2:32pm 
@Iirly in theory you could but many of the more complicated requirements require temps and equipment that were simply impossible at that timeperiod.

Perhaps a geothermal stove?
Iirly 31 Aug @ 11:54am 
I'm using this with medieval overhaul. Is there a medieval analogue for making some of the more complex items? Or are they restricted to industrial production? For reference, I'm trying to make Red Sauerkraut.
R3tr0_g5m3r 29 Aug @ 2:44am 
about candle,perfume,soap
why not make them consumable for the colonists instead just selling them
JACK 25 Aug @ 1:37pm 
I think the black garlic is "curing" my pawns of their scarification 😂 working as intended I suppose!
sewnutty 22 Aug @ 5:08pm 
Oh thank you, this will help the growing meat piles wonderfully.
Sarg Bjornson  [author] 22 Aug @ 12:45pm 
These are the caravans and settlements that are patched to buy artisan goods: https://github.com/juanosarg/AlphaCrafts/blob/main/1.6/Patches/MerchantPatch.xml