Imperator: Rome

Imperator: Rome

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Units Expanded (Invictus)
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4.846 MB
7 Dec, 2024 @ 1:58pm
23 Oct @ 1:45pm
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Units Expanded (Invictus)

Description
Submod for Imperator Rome Invictus mod

Thanks to the Invictus mod for creating a great base to build this mod on. Thanks to the Gladio et Sale team for borrowing assets for slingers and javelins (that was not used, but useful in development), and thanks to the Europa Barbarorum 2 and Divede et Impera mods for Total War for unit name inspirations.


DISCLAIMER: The mod should be in a working state as is, but I would appreciate feedback on unit stats, levy distributions etc, both in regards to balancing, and on if a given unit works as expected.

This is a submod for the Invictus mod for Imperator: Rome. The goal of this mod is to add new unit types to the game, and enrich the gameplay by making armies different across the map depending on cultures and terrain. Being able to better rpresent hellenistic phalanx armies is also a goal

Overall, the mod aims to move towards units having fewer explicit counters, and instead rely more on the damage taken/inflicted modifiers. Also, all units have terrain modifiers, changing what kind of units are preferred in different environments.

Unit types in the mod can roughly be divided into three categories

1) Skirmishers / Missile units
Represents foot units that are lightly armored, and utilises missile weapons. Should be able to simulate hit and run tactics, or softening up enemies before the frontline infantry clashes. Take and deal less damage, slowing down combat and allowing for reinforcements. Gets bonuses in difficult terrain, such as forests, marshes, hills and mountains. These also have high movement speed. Can not assault forts.

2) Frontline Infantry
Represents foot units with more staying power than skirmishers, that can make up the bulk of an army. Four different units seperated by light/heavy and offensive/defensive: Light units are cheaper and logisitcally simpler. Works better in rugged terrain. Heavy units are better, but gets maluses in rugged terrain, and are more expensive.

3) Cavalry
The mod does not introduce new cavalry units, but changes the stats. In general they get bonuses on plains and steppes, and maluses on rugged terrain. Maneuver has also been increased for most units enabling more flanking. Manpower cost has also been increased to simulate horses needing more manpower to feed and maintain. Cannot assault.

All units:

Archers
Generalist missile unit. Slightly more chunky than javelins and slingers. Gets more bonuses in marshy terrains. Counters javelins and horse archers

Slingers (new)
Gets more bonuses in hills and mountains. No bonus in woods. Counters javelins, archers and horse archers because of longer range

Javelins (new)
Gets more bonuses in forests and jungles. Better manouver than other skirmishers. Counters heavy infantry, heavy spearmen and war elephants.

Light Infantry
Represents light infantry found in for example Iberia and Anatolia. Offensive unit. Receives more morale damage. Counters skirmishers. Bonuses in rugged terrains, especially forests and hills. High movement speed and maneuver.

Light Spearmen (renamed)
The new default infantry for tribes. Represents lightly armed infantry with spears and shields. Mainstay of germanic and celtic armies, but common all over. Represents Thureoporoi in greece. Defensive unit. Receives less morale and strength damage. Deals no bonus damage and counters no-one. Bonuses in rugged terrains, especially forests, as well as hills.

Heavy Infantry
Represents heavily armed infantry with large shields and short swords, that fight in more open order or as individual champions. Found in the western mediterranean as for example Roman legionnaires and among celtic and germanic elites. Requires iron. Offensive unit. Counters Heavy Spearmen, and deals less damage against horse archers. Maluses in some rugged terrains, especially marshes.

Heavy Spearmen (new)
Represents heavily armed infantry with large shields and spears fighting in thight formations. Represents both traditional greek hoplites, as well as Roman Triarii and the Carthaginian Sacred Band. Defensive unit. Has great damage resistance.

Pikemen (new)
Represents macedonian phalangites. Defensive unit. Has the best damage resistance and output. Counters war elephants, but extra weak against skirmishers. Has no maneuver, so can only attack units directly in front. Strong maluses in most rugged terrains. Try to keep these units on flat terrain.

Light Cavalry
Not as hampered by rugged terrain, but still better in plains. Deals more morale damage and less strength damage. Takes more morale damage and less strength damage to simulate routing if the charge fails. Bnous vs light infantry, javelins and horse archers. Deals less damage agains light and heavy spearmen.

Heavy Cavalry
Deals a lot of damage, both strength and morale. Great bonuses on plains and farmland, but very hampered by rugged terrain. Takes a bit more morale damage and less strength damage to simulate routing if the charge fails. Bnous vs light infantry. deals less damage agains light and heavy spearmen.

Horse Archers
Deals less damage against slingers. Takes very little damage, as they can keep a distance. Bonus on steppe.

Camels
Pretty similar to light cavalry, but gets large bonuses in desert terrain and large maluses in unfamiliar terrain. Also bonuses versus other cavalry. Also uses less food. Deals less damage agains light and heavy spearmen.

Chariots
Somwhere between heavy and light infantry, but gets even greater maluses in rugged terrain. Takes less morale damage to simulate the chariot getting stuck in and staying in the fight. Takes a bit more strength damage. Deals less damage agains light and heavy spearmen.

War Elephants
Behemots, like in vanilla. Deals a lot of damage, and resistant to strength damage. Takes more morale damage.

Ballista (new)
Represents several types of field artillery. Kind of a "super skirmisher" that also provides siege bonus. Slow and costly to operate.
Popular Discussions View All (3)
3
6 Sep @ 8:41pm
Should I make heavy spearmen and pikemen separate units?
Toorstain
4
26 Jul @ 9:49am
Historical Imperator Pack - Invictus compatible?
Riekopo
0
2 Jan @ 12:22am
Discussion
Riekopo
119 Comments
Some Cool Name 3 hours ago 
Hi mate, do you have any plans to update your patch for Reanimata? I was thinking of starting a new game so I don't know if I should wait for you or not.
Tzeentch 28 Oct @ 10:21am 
thanks for the info, one last question. in the cohort ledger where you can see the moral bonuses and strengh bonusses from tech. there are overlapses with makes it impossible to read them. is that something you could fix? @Toorstain
Toorstain  [author] 27 Oct @ 11:28am 
@Darkweave Maybe something is wrong with your files? The file army_hoplites should no longer be commented out at least. All other references to hoplites should also not be commented out.
The hoplites unit has inherited the name "Heavy Spearmen", and the old heavy spearmen has been renamed to Phalanx. Heavy Spearmen are found mostly in greece, as well as a little bit in Italy, the levant, Carthage. Only macedonian and epirote culture have phalanx levies.

@Tzeentch I have removed a lot of specific unit counters, and baked more of the units combat ability into strength/morale damage taken/dealt. So the hoplites are a strong defensive unit that can take a lot of damage, and also have some bonuses against cavalry (and more importantly, cav have huge maluses against them) A lot of combat info for units is also shown by hovering over terrain descriptions on provinces.
Darkweave 26 Oct @ 1:26am 
Is something broken with heavy spearmen in the latest update? None of the factions have them in their levy templates. The files seem to reference the commented out hoplite unit.
Dummy 24 Oct @ 4:32pm 
update to reanimata?
Tzeentch 23 Oct @ 12:15am 
Is there a way to see more iforamtion abt the units strength and weaknesses? for example i can only see how much elefants stress my suplylines, or the hoplitai are aperently only good agains cav units.
lonmzjia 12 Oct @ 4:45pm 
Anxiously awaiting the reanimata version update! Thanks for keeping this updated!
smirkyshadow 1 Oct @ 3:53pm 
Would love a terra indomita version :(
L_A_CAIR_ 22 Sep @ 3:12pm 
Thank You Very Much for keeping this updated Sir! :steamthumbsup:
Toorstain  [author] 21 Sep @ 2:22pm 
Mod updated. Added pikemen as a new unit, and changed the icon and stats for heavy spearmen.
The reanimata version has not been updated yet.

@Iskariota Thank you very much! I'll try to implement this cod when I have time to sit down and do it for all cultures, haha.