Sea Power

Sea Power

150 ratings
Anchor Chain
   
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Mod Type: Scripting
File Size
Posted
Updated
73.908 KB
7 Dec, 2024 @ 1:03pm
5 Aug @ 5:13am
4 Change Notes ( view )

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Anchor Chain

Description
The Sea Power community chainloader.

This mod will not function on its own. To fully install Anchor Chain, please see our documentation here.[seapower-modders.github.io]

Anchor Chain does not change your game alone. Instead, it allows other mods that require changing the game's code to be loaded into the game via the steam workshop. The project is open-source and distributed under the MIT license. You can view and contribute to the code here[github.com].

This mod is unlikely to be version-dependent. You can likely ignore any version errors it causes without problems.
93 Comments
paulopanz 6 Sep @ 11:27am 
You have only to put in the first place Sealifter and in the second place AC (as instructions told) in MOD list and ALL will work fine!
JovianR 5 Sep @ 11:39pm 
I deleted the contents of my Sea Power folder and unsubscribed from all mods, resubscribed and this seems to have resolved the problem.
JovianR 5 Sep @ 10:51pm 
I am also having the problem Pax describes below.
bill nye 5 Sep @ 4:13am 
why is there on github page no download button how domi download?
abpetrini 4 Sep @ 11:09am 
What Pax said. I tried editing the compatibility statement with no luck.
Pax 4 Sep @ 8:34am 
Looks like there is a conflict with the new update 0.4.4 I think it has to do with Harmony. Tried multiple things but only removing the AC extra files actually made the game work once again. Oh and you cannot skip the errors they just popup and block the game, custom scenarios at least do not open, did not try with the vanilla missions. FieldAccessException: Field 'SeaPower.Environment'.'_isRaining' is inaccessible from method 'Hydrofoil.hydrofoil/PatchVesselOnFixedUpdate:OnFixedUpdatePrefix (SeaPower.Vessel)'
(wrapper dynamic-method)
SeaPower.Vessel.DMDSeaPower.Vessel::OnFixedUpdate(SeaPower.Vessel)
SeaPower.GameMain.PerformFixedUpdate () (at <96c877aea22947568483ba89efb1ad6d>:0)
SeaPower.GameMain.FixedUpdate () (at <96c877aea22947568483ba89efb1ad6d>:0)
UnityEngine.DebugLogHandler.LogException(Exception, Object)
Sentry.Unity.Integrations.UnityLogHandlerIntegration.LogException(Exception, Object)
UnityEngine.Debug.CallOverriddenDebugHandler(Exception, Object)
HumanSammich 1 Sep @ 9:43am 
@strykerpsg i see but does it break the game/the mod not working if you just ignore it or does the game keep running fine even if you have stuff from the mod loaded in on a mission?
strykerpsg 1 Sep @ 2:42am 
@humanSammich. I have noticed that once I clicked ignore during the startup, it never re-appeared again. The only one that does not do that is Sealifter. I have to tell it to ignore each start up time.
HumanSammich 1 Sep @ 12:34am 
everytime i start the game or load the mod in the game says its incompatible with current version of the mod, i've tried reinstalling the mod and still has the message, im wondering if you're working on a fix or if its just fine to ignore the message and play without disabling the mod?
skyblazer 31 Aug @ 4:51am 
@rogue_1972 No, you can leave it unticked