Age of Wonders 4

Age of Wonders 4

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Tomes of Valor and Victory
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7.260 MB
5 Dec, 2024 @ 2:58pm
29 Aug @ 3:10pm
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Tomes of Valor and Victory

Description
Hello, I have taken over maintaining Digger at Arm's Tomes of Valor and Victory mod. Should they decide to return to modding I will hand the reins back to them, but for the time being I will be its steward. My goal is to make sure this is updated with every big patch that might break something. I may make some other minor alterations to ensure the best experience possible, but for now I present these tomes to you largely unaltered.

Over time, I will endeavor to expand this page, but in the meantime, for details on what the mod entails you can follow the link below to the original material:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2982988814&searchtext=valor
62 Comments
JKingJ 19 Sep @ 12:56pm 
Maybe I'm missing something, but what's the difference between Fyrd-King AI personality added by this mod and the Militant Warlord AI personality? They seem to have the same preference and strategies.
Daverin2112 17 Sep @ 5:11pm 
My thought is, make the huscie a tier 1, and a summon instead. You could rename it Einherjar or somesuch, which flows nicely into the Valkyrie later. Still same idea as a morale booster. You could, ofc, just make them a draftable t1, but I feel the summon is a better meta-friendly choice that should ensure Valor is a safe, if not top, first pick,
Daverin2112 17 Sep @ 5:07pm 
So Monger, I want to put a bug in your head, and see where it leads.

When this tome was first made, Triumph had not yet locked units behind town hall tiers as an attempt to curb the advantage of knowledge farming. If you picked this as your first tome, you got a T2 unit from the get go. Even then, summons were better at first, but it DID balance out a bit with the unique bonuses of the tome.

Now, ofc, the Huscarl needs a tier 2 Town Hall, and... well, tbh, this tome more or less arguably should not even be tier 1. Ofc, it generally is fine as a second pick, but arguably would be a straight trap as a first pick.
Monger  [author] 31 Aug @ 3:08pm 
I guess I just haven't flipped anyone around to look at their back while wearing that option, so hadn't noticed until I went looking for it just now.

Unfortunately, I'm not sure there are components I can use to fix it without creating other problems. I can turn off the mesh for part of the torso, but the top section of torso is attached to the mesh used for the neck, and if I turn that off, there'll be no more neck.

I think the problem comes from the fact that the shirt component comes from the skeleton model.
Daverin2112 31 Aug @ 7:10am 
Here's a request; is there anything you can do to fix the mesh for the added torso slot option for heroes and rulers? For male forms, at least, the back clips through the character, requiring a cape to hide. I'm sure you know what I am talking about. It's goofy because I don't think the same look from the barbarian culture has that problem?
Daverin2112 29 Aug @ 4:14pm 
Nope, not at all. Really haven't even actually used it yet, just knew how obviously it helped that build, lol.
Monger  [author] 29 Aug @ 3:56pm 
I'm so sorry Daverin2112. I hope you at least weren't in the middle of a playthrough using that strategy, but I have been meaning to rework that trait for several updates, and I've had the modding bug in me since this last one. :steamhappy:
Daverin2112 29 Aug @ 3:21pm 
Smoother Tome of Dragons, noooooo!!! :steamsad:

This is clearly a better trait, overall, and I agree thematically it needed to be narrowed. Now if only Tome of Dragons wasn't annoying enough that this wasn't so good for it...
A Big Hairy Monster 25 Aug @ 7:10am 
Good to know, either way :) Thx for the response.
Monger  [author] 22 Aug @ 10:09am 
@A Big Hairy Monster Hello! So sorry, I didn't mean to ignore your original question. Just got caught up in doing the updates and reworking the Valkyrie.

Currently it does affect all units you own. I have gone in and added an icon for that so that it should show up for all your units.

I will mention that I have had thoughts of reworking this society trait to bring it in line with some of the other traits in game. Just not sure about all of what I want it to do. However, it is likely with that update that I will restrict that to cultural units, as thematically I believe that is what the trait is about. However, at the moment I don't want to nerf that without buffing or expanding other aspects of what the trait does, so for now it stands.