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Customizable Randomizer Stats
   
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File Size
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2.900 MB
2 Dec, 2024 @ 12:40am
22 Jun @ 4:31am
15 Change Notes ( view )

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Customizable Randomizer Stats

Description
This mod enables you to customize the randomizer stats of weapon stats, enemy stats, item pickups and weapon gifts in the 'Randomizer Stats Customizer' Tab in the 'Configuring Randomizer' menu. You must played through the game at least once without cheats to enable Randomizer Mode.

In this Mod, you are able to customize:
- Rarity of weapon drops from enemies.
- Weapon stats generated in Randomizer.
- Enemy stats generated in Randomizer.
- Rarity of weapon gifts in Randomizer.
- Item pickup amount in Randomizer.

Overhauled the entire mod:
- Is now fully independent, operating outside of game files.
- This means the whole mod functions entirely on an external eventhandler, rather than modifying the source code that may cause problems with compatibility.
- Added many, many, many, more details you can customize, in addition to existing things in the present in the previous versions.
- This includes able to customize stats, trait chances, and trait amounts each individually.
- Weapon Stats and Weapon Traits now automatically re-rolls after drop if their weapon stats and/or traits do not fall within the minimum and maximum range.
- Added options to configure the amount of weapon traits able to fit into a weapon.
- You can also change the rarity of weapons available to spawn weapon traits.
- Added a new feature to customize enemy health, weapon damage, and their item drops.
- Added more options to customize Rarity of weapons and enemies.
- Added configuration options for the Enemy Stats of different rarities.
- Separated Rarity spawn chances for tiered progression on weapons and enemies.
- Added an option to customize Rarity spawn chances. (With limitations.)
- Added Spawn likelihood items for different types of item drops, allowing customization of rarer items more likely to spawn.
- Added 'Fluctuate' functions for Weapon Rarity, Weapon Traits, allowing lower tier weapons and traits to have more upside.
- Added 'Fluctuate' functions for Item Drops, allowing Rarer items to spawn more commonly.
- Added customization of chances to spawn ammo bearers and armor bearers.
- Buffed Ammo Bearers and Armor Bearers, allowing Ammo Bearers to drop extra weapon parts and armor bearers to drop health items.

Cons:
- Added 'Midas Touch' that disables enemies to drop randomizer loop items based on their rarity or traits if the mod is uninstalled. Once an enemy is damaged within the mod, it loses its ability to drop extra items based on its rarity outside the mod. This means any enemies damaged within the mod, cannot drop extra items based on their rarity after uninstalling the mod.
- If Midas Touch is disabled, you cannot customize many of the enemy item drops.
- Added options for disabling and enabling Midas Touch.
- Added descriptions to show which aspects of configurations will trigger Midas Touch.
- Ammo Bearers and Armor Bearers are also vulnerable to Midas Touch. They lose their Ammo and Armor bearer properties if they are damaged within the mod.
5 Comments
:/  [author] 14 Mar @ 5:11am 
Thanks for informing. Looks like there's more work to do.
Turk 13 Mar @ 11:30am 
This mod is broken now with whatever the new update was.
Vladimir4757 3 Mar @ 7:30am 
Ah I see.
:/  [author] 22 Jan @ 10:56pm 
300% damage pretty much one or two shots everything except high health mobs. Weapon reserves cant be affected except by modifying the weapon files.
Vladimir4757 22 Jan @ 12:43pm 
Is there a reason why 3 (300%) is max? Just curious as it'd be interesting for a lot more chaos coming out of this with higher values but if there are engine limitations that makes sense. Also idk if it is possible to make it so that weapon reserves can be affected by the randomizer as well