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In order tthe code makes two checks:
1. If the level has a beacon station right after level loading.
2. If any entity on that level has a psychoclown affliction (it's unique to the psycho clown).
If both are true, the hint/chat message is shown (depending if you are in sp/mp).
The intention is just to let you know if you should visit the beacon on that particular level you are at the momement, or skip it.
Should still work, but unfortunately, I don't have time to re-check it now.