Total War: ATTILA

Total War: ATTILA

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Tycherious' 1212 Asset Update - Campaign
   
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Tags: mod, Graphical
File Size
Posted
Updated
397.914 MB
27 Nov, 2024 @ 5:34am
29 Nov, 2024 @ 6:00am
3 Change Notes ( view )

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Tycherious' 1212 Asset Update - Campaign

In 1 collection by Tycherious
MK1212AD Optional Mods
38 items
Description
Be sure to always disable anti-aliasing when using my mods.

This submod revitalizes the campaign assets of the 1212 AD core mod, introducing enhanced visuals with elements. If your PC struggles with performance, this might not be the solution, but I've optimized it as much as possible and will continue refining it in future updates.

Features:
No new campaign required: Works seamlessly with existing saves.
Standalone compatibility: Does not require 1212 AD and works with the base Total War: Attila.
Preserves historical accuracy: The beautifully accurate city models from 1212 AD remain unchanged!
Efficient integration: Replaces existing assets to avoid unnecessary bloating.
Specific Enhancements:
Animals, Ruins, and Bridges: Visual upgrades for more realism.
Wonders and Trade Models: Features camels, oxen, and sea vessels for added immersion.
Environment Overhaul: Includes lush grass, bushes, trees, skyboxes, rocks, cliffs, marshes, and even falling leaves.
Additional Props: Adds mountain elements, improved dirt textures, diverse path designs, and more.

Compatibility:
Fully functional with the base Total War: Attila.
Regular updates and plans for additional submods to further enhance the 1212 AD experience.

Acknowledgments:
Huge thanks to the 1212 AD team for their phenomenal work! If you spot any inaccuracies in the models or assets, feel free to let me know. The goal of this submod is to enhance visuals while staying true to history.
Special thanks to Mercenary of Democracy for compiling many of these assets in the amazing "Nementon: Remaster" collection!

Mod Credits Go to 天使!: Download and put into your Attila Data folder please! :)
https://drive.google.com/file/d/1Yr-zZR7jXkLqVeflZRDHAnGKZb4GY8Z2/view

Load Order:
Place this submod above the 1212 AD core mods in your mod manager.
Other mods can be loaded in any order, as long as 1212 AD core mods remain at the bottom of your load order.
If you’re using alternatives, double-check their compatibility and load them alongside the original mods they replace.
68 Comments
Classicsniper00 23 Sep @ 7:48am 
Thank you
Tycherious  [author] 23 Sep @ 2:47am 
@Classicsniper00 UI thrones submod
Classicsniper00 22 Sep @ 8:51pm 
Hello, what UI mod are you using in the first screenshot, or is that supposed to be this mod, because it does not seem to be working if so.
Tycherious  [author] 1 Aug @ 12:04am 
DrRealchill 30 Jul @ 10:46pm 
@Tycherious Thank you so much replying me. i seen your reply in discord. you shared your screenshot about graphics settings. also you said to use reshade. you said those reshade that you are using your friends reshade so you can't giving it out. pls suggest me best reshade and where can i find it
Tycherious  [author] 30 Jul @ 3:16pm 
@DrRealchill Are you the guy who reached out on discord earlier?

If not reach out on discord and I'll help you work it out, if so, follow the instructions I sent through.

Cheers.
DrRealchill 30 Jul @ 5:56am 
guys after i subscribed this campaign and effects my game graphics looks very worst . i having rtx 4060 8gb, ryzen 7 5700x,32gb ram. i even did the AA off in graphic settings and not working . what should i do now . please somebody help me
Monarch 29 Jul @ 6:59am 
I'm unaware of that issue, I'll look that up.
Tycherious  [author] 28 Jul @ 1:32pm 
@Monarch Wait wait wait. Did you do the very important FPS fix? Change the amount of core's being used by editing the preferences script? If not that's certainly something you need to do.
Monarch 28 Jul @ 10:37am 
We have the exact same settings other than unit sizes, I changed that but no joy. I think it's an issue with the game, I'll look into it more but thank you regardless.