Hearts of Iron IV

Hearts of Iron IV

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Wunderwaffen 2.0
   
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22 Nov, 2024 @ 3:51pm
23 Aug @ 10:25am
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Wunderwaffen 2.0

In 1 collection by Hunter
Mods by Hunter
6 items
Description
Here is a re-write of my mod "Wunderwaffe", which adds new special projects for Germany. Not everything was ported over as most of the projects were added to the base game in Gotterdammerung.

Still very much a WIP. There will be missing graphics and broken localization. Apologies, but I wanted to get this out.

Currently there are the following projects:

Fliegerfaust - Infantry Anti-Air equipment
FG-42 - Paratrooper Rifle

If you have any other project ideas, post them in the comments and I'll try and add them.

The mod should be compatible with any mods and doesn't modify any base game files.

Check out my other mods:

Advisors and Politics: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3270006348

Verteidigungskrieg: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3172131814

All Special Forces Doctrines: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3171320447
10 Comments
Courier 32-06 28 Sep @ 11:28am 
nice mod
Hunter  [author] 3 Dec, 2024 @ 5:33pm 
I avoided the conspiracy-based / occult stuff in the first mod, but I might dip into it since there aren't many projects to choose from that aren't in vanilla already. Also the V3 is in vanilla already, its the multi-charge large caliber gun.
Dimitri86 3 Dec, 2024 @ 10:15am 
if you add things like the "Sonnengewehr" or "Die Glocke" or the V3 i will be forever grateful
Toyota Supra 27 Nov, 2024 @ 11:27pm 
What about the wolfenstein mods on the workshop could you rework them to work as special projects?
Hunter  [author] 27 Nov, 2024 @ 7:36pm 
3. I will consider including other countries. I think the paratrooper rifle would be a good place to start as that type of weapon existed in other nations too. I'm focused on Germany for now until I can get up to parity with Wunderwaffe 1.

4. I also noticed the lack of MIOs in my playthroughs. I don't want to add the new equipment to existing MIOs since that would overwrite base game files which is something I like to avoid as much as possible for compatibility reasons. However, I just released an update that adds Hugo Schneider AG as a MIO for the Fliegerfaust (And the Panzerfaust if you have my other mod Verteidigungskrieg). And I plan to next add Heinrich Krieghoff Waffenfabrik for the FG-42.
Hunter  [author] 27 Nov, 2024 @ 7:36pm 
Thanks for all the responses so far.

1. On submarine carriers: This looks pretty complicated, but it sounds cool so I'll take some time to figure it out if its even possible.

2. The Amerikabomber is already in the base game as the intercontinental bomber, but I'll look into the other planes. I'm not sure it makes sense to use a special project on plane designs that can be created with just air xp and basic research however.
Joker040278 24 Nov, 2024 @ 1:49am 
America-bomber Messerschmitt Me 264 in six-mot-version. Focke-Wulf Fw 191 medium-bomber. Arado Ar 234 jet-bomber / night-fighter / reconplane.
Short 22 Nov, 2024 @ 4:33pm 
The purpose of this would be to hold naval bombers to clarify, no carrier fighter memes
Short 22 Nov, 2024 @ 4:32pm 
Submarine carriers: while in reality limited, and used by the japanese.

ingame it would provide wolf packs with their own naval counter to submarine hunters, despite of course their limited air wings. of course counterd by enemy naval air wings.