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Like the tech found in this mod.
4. I also noticed the lack of MIOs in my playthroughs. I don't want to add the new equipment to existing MIOs since that would overwrite base game files which is something I like to avoid as much as possible for compatibility reasons. However, I just released an update that adds Hugo Schneider AG as a MIO for the Fliegerfaust (And the Panzerfaust if you have my other mod Verteidigungskrieg). And I plan to next add Heinrich Krieghoff Waffenfabrik for the FG-42.
1. On submarine carriers: This looks pretty complicated, but it sounds cool so I'll take some time to figure it out if its even possible.
2. The Amerikabomber is already in the base game as the intercontinental bomber, but I'll look into the other planes. I'm not sure it makes sense to use a special project on plane designs that can be created with just air xp and basic research however.
ingame it would provide wolf packs with their own naval counter to submarine hunters, despite of course their limited air wings. of course counterd by enemy naval air wings.