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Tedster's Stormrider for LWOTC / Ted Jam
   
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21 Nov, 2024 @ 5:10pm
30 Aug @ 1:02am
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Tedster's Stormrider for LWOTC / Ted Jam

In 1 collection by Tedster
Ted Jam+ - The successor to Mod Jam
201 items
Description
This is a redone version of Kiruka's LWOTC Stormrider, which itself is a version ofIridar's Stormrider class. Designed by Xenthalus and myself as a redone version since Kiruka's Stormrider has a "solved" meta build and needed revising. This new version updates the trees with a melee attack focused tree, a reaction focused tree using Intercept/Rout, and better shield support for the tanking tree.

Other info:
This version of the class has the same caveots as Kiruka's so I'm copypasting them below.

  • You won't be able to make Stormriders through the Guerilla Tactics School, and just like in the original mod, you'll only see them about half as often as other classes from random promotions and mission rewards. This is due to their Psionic nature. I have a balance-related reason for this decision too; with Mod Jam's Psionics Overhaul V3 update, Stormriders have a 100% chance to be eligible for Psion training. If you think that's pretentious, you can go into XComClassData.ini and change NumInForcedDeck to 1 to make them work like they do in the original mod, in terms of GTS Training and how common they are. If I see any comments from people reporting being unable to train Stormriders in the GTS as a "bug", I will purposely lead them on a wild goose chase for the amusement of those of us that know how to read descriptions.
  • Stormriders do not get a pistol slot by default, but they can now equip a pistol as a secondary weapon. This change was made for both balance reasons (who WOULDN'T take a pistol on a class otherwise locked to melee if the only downside is -1 mobility?), as well as animation ones. Dual-wielded melee or a melee weapon with a shield would often make pistol firing animations janky, via having the soldier hold a melee weapon AND a pistol in the same hand. If you don't care about any of that it's easy enough to config a pistol slot in for them.
  • Stormriders cannot equip combat knives (LW2/LWOTC ones) anymore. They don't work with TPS or Dual Wield Melee right now anyway. You can config this change out if you're not having that specific issue.
  • The Advent Acid Blob Launcher from A Better Barracks Arsenal can be equipped as a secondary weapon on the Stormrider. They don't need the Launch Grenade ability to make use of this weapon after all.
  • In usual LWOTC fashion, class-specific GTS Tactics are disabled here. The abilities from them can now be acquired in the XCOM row decks.
  • There should be no conflicts to speak of. Make sure you use True Primary Secondaries, and NOT the original Primary Secondaries. The original is not really compatible with LWOTC as it doesn't play nice with single-builds. At the very least, don't use TPS and the original together.

Requirements:
  • LWOTC - if you're not using LWOTC, just use the original.
  • Various perk packs for abilities used, including those from the original Stormrider.
  • X2Effect_Windcaller is now MCO'd, so the original WOTC Stormrider Class is now a HARD requirement (which it basically was already)

Credits:
  • Iridar for creating the original Stormrider class and many of the custom abilities and animations for it.
  • Kiruka for creating the LW version as well as the various Mod Jam mods that got me into this in the first place.
14 Comments
Valkerion™ 9 Oct @ 4:53am 
Even without a katana it's still there. I'm at a loss lol.
Valkerion™ 9 Oct @ 4:40am 
Don't have LW2 secondary weapons, and dont see fleche mentioned in my ATSR config.

The only thing I can think of since I had fleche show up before I used long war at all, or anything related to long war, is maybe the katana pack? Which was fine for when I was playing WOTC before I used this classmod. That mod doesn't mention it as part of the katanas traits though...
Honestly can't think of anything else. Melee attachments mod, perk packs, true primary secondaries, should not be causing that.
Valkerion™ 9 Oct @ 4:35am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1127564073
Maybe it's somehow because I previously used the infiltrator mod, which had fleche ported from Long War. But I don't use it during LWOTC playthrough anymore.
Tedster  [author] 29 Sep @ 3:22am 
you likely have LW2 secondary weapons installed when you shouldn't, or default ATSR config adding it for some reason.
Valkerion™ 28 Sep @ 9:26am 
The original mod author also pointed this out to me, not sure how I have fleche showing up on it lol. But a lot of others seem to have mentioned this as well.
Tedster  [author] 16 Sep @ 11:50pm 
What Fleche. The class does not have Fleche, by design.
Valkerion™ 16 Sep @ 4:35pm 
Swap was ok but looks like fleche is still broken here.
Valkerion™ 15 Sep @ 4:48pm 
Considering the other mod hasn't been updated in a very long time and fleche is broken on it, does it work correctly on yours and will it swap mid campaign ok?
LightenedDark 14 Jun @ 3:11pm 
The original had a fully explained perk list. If this one is better... can we see the perks before ditching the old one?
headdy 22 Feb @ 5:22pm 
Did you ever fix the GTS perks still appearing in the menu even though they were disabled?