XCOM 2
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[WOTC] Iridar's Stormrider Class
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31 Mar, 2020 @ 3:12pm
10 Jan @ 6:37am
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[WOTC] Iridar's Stormrider Class

Description
Adds a new soldier class: Stormrider. It is a melee-only class, but they also posses some raw psionic powers that take form of crackling red lightning, which they use to augment their strength and speed. The class includes four specializations:
  • Berserker - rage, power, intimidation.
  • Charger - mobility and tactical flexibility.
  • Stalwart - protection and staying power.
  • Breaker - disruption and destruction of enemy defenses.
  • There is also a custom deck of random XCOM perks as the fifth row. You need to use the scrollbar on the promotion screen in order to see them.

>>> FULL LIST OF PERKS <<<

Primary Weapons - sword, combat knife.
Secondary Weapons - sword, combat knife, ballistic shield, empty secondary.
Armor - standard soldier armor, including light and heavy variants.

Skills from all four specializations will remain functional with any combination of the allowed equipment, though naturally many of the Stalwart's perks benefit from using a Ballistic Shield.

KEY DESIGN POINTS

While designing this class I tried to address the common issues that typically plague melee classes:
  • They are limited in their engagement options, because attacking will leave them open to attacks from other enemies, and potentially pull more pods. Stormriders can return to cover after attacking, and they have an option to engage enemies in melee without the risk of revealing more pods.
  • Their damage is all over the place. I tried to give Stormriders a reasonable balance, and I'm willing to balance it further based on player feedback. There are certainly some very powerful skills, but I tried to avoid things like Reaper, Bladestorm and Blademaster.

REQUIREMENTS

COMPANION MODS

These mods are fully supported, but technically not required:
COMPATIBILITY

Compatible with Musashi's RPG Overhaul through this plugin: RPG Overhaul Specialization Pack - Stormrider. Make sure to disable Community Promotion Screen when playing with RPGO.

[WOTC] Sword AP changes - incompatible with Stormrider's Windcaller Legacy squaddie perk. You can run both mods together, but you will not be getting advertised behavior on Stormriders.

LWOTC version of the class is here.

KNOWN ISSUES
  • Black screen when you promote a soldier to Stormrider for the first time - instead of playing class intro. So far us modders have been unable to reproduce this issue, so for now the only solution is to disable the class intro animation by setting +bHasClassMovie=false in this mod's XComClassData.ini.
  • When deflecting an enemy attack with the Guard ability, the game will play purple FX. This is unintentional, but requires a Highlander update to fix.
  • When using Intercept, the soldier may fail to return to the original tile for seemingly no reason. This happens very rarely. Having the Conduit ability almost guarantees it will never happen.
  • When using Intercept, the soldier selects the path to the enemy more or less at random, and may run through fire and start burning even though they could've picked a different path.

CONFIGURATION

The mod is highly configurable through:
..\steamapps\workshop\content\268500\2042813766\Config\

Keep in mind that most of this class' perks are intended to be used only with the standard melee weapons. Giving these perks to classes that do not use melee weapons, or giving perks related to shooting weapons to this class, is not expressly supported.

PERMISSIONS

You are welcome to copy portions of the code to use in your own projects, but I explicitly forbid copying this mod in its entirety. If you'd like to use this mod as a perk pack, without the Stormrider class, all you need to do is wipe this mod's XComClassData.ini.

CREDITS

Redrumm for commissioning this mod.
Cute Beaver for class intro voice acting.
Huge thanks to MrNice for his invaluable assistance with visualization code, particularly for Riposte and Interception.
NeIVIeSiS has volunteered to make all 2D assets for this class: ability icons, class icon, GTS icons.
Beta testers: Flamngcheesepe, lago508, RustyDios, Saximaphone.
Credit to Aks for Russian translation.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Popular Discussions View All (7)
4
15 May @ 2:13am
Русский перевод мода
Aks
3
8 Feb, 2023 @ 8:54am
Traducción Stormrider Class al castellano
Hoze
1
20 Jun, 2023 @ 5:13am
How do you unequip the weapon in the second slot?
Ashcrawler
489 Comments
Valkerion™ 28 Sep @ 9:28am 
Yeah, as I said I had fleche on my classes before I used long war at all. So not even sure where it came from, but that's almost certainly related.
Iridar  [author] 18 Sep @ 5:50am 
Equip the "empty" weapon.
18004715340 18 Sep @ 2:54am 
how to make the 2nd weapon slot empty ,anyone konws?
Iridar  [author] 16 Sep @ 9:49pm 
Fleche is a long war ability.
Valkerion™ 16 Sep @ 9:38pm 
Ah, I see where I went wrong then lol. Idk why it shows up on this class, or why I had fleche before I was even playing long war since everything is telling me it's from long war... Now I have to figure that out...
The downside of firing up a game you modded years ago and not knowing what the mods did.
Iridar  [author] 16 Sep @ 5:49pm 
Fleche is not an ability that exists anywhere within this mod. If it doesn't work, it's not this mod's fault.
Valkerion™ 16 Sep @ 4:40pm 
I am aware of that, but I wonder if its a base issue with this class? Both of the lwotc mods porting your class here (and require this mod to work) have the same problem with fleche adding no additional damage as it should.
Iridar  [author] 15 Sep @ 7:04pm 
This is not an LWOTC mod.
Valkerion™ 15 Sep @ 4:45pm 
idk whats wrong with either the base mod or LWOTC version, but fleche is not adding bonus damage like normal classes do.
Chonsu 11 Sep @ 4:33am 
*gulps* Ok. Got the wrong one. No idea why.... it's be the Extended Explosive Tweaks..... sorry....